1use iced_core::widget::Tree;
4use iced_widget::core::{
5 Alignment, Element, Padding, Point, Size,
6 layout::{Limits, Node},
7 renderer,
8};
9
10#[derive(Debug)]
12pub enum Axis {
13 Horizontal,
15
16 #[allow(dead_code)]
18 Vertical,
19}
20
21impl Axis {
22 fn main(&self, size: Size) -> f32 {
24 match self {
25 Self::Horizontal => size.width,
26 Self::Vertical => size.height,
27 }
28 }
29
30 fn cross(&self, size: Size) -> f32 {
32 match self {
33 Self::Horizontal => size.height,
34 Self::Vertical => size.width,
35 }
36 }
37
38 fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
40 match self {
41 Self::Horizontal => (main, cross),
42 Self::Vertical => (cross, main),
43 }
44 }
45}
46
47pub fn resolve<'a, E, Message, Renderer>(
52 axis: &Axis,
53 renderer: &Renderer,
54 limits: &Limits,
55 padding: Padding,
56 spacing: f32,
57 align_items: Alignment,
58 items: &[E],
59 tree: &mut [&mut Tree],
60) -> Node
61where
62 E: std::borrow::Borrow<Element<'a, Message, crate::Theme, Renderer>>,
63 Renderer: renderer::Renderer,
64{
65 let limits = limits.shrink(padding);
66 let total_spacing = spacing * items.len().saturating_sub(1) as f32;
67 let max_cross = axis.cross(limits.max());
68
69 let mut fill_sum = 0;
70 let mut cross = axis.cross(limits.min()).max(axis.cross(Size::INFINITY));
71 let mut available = axis.main(limits.max()) - total_spacing;
72
73 let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
74 nodes.resize(items.len(), Node::default());
75
76 if align_items == Alignment::Center {
77 let mut fill_cross = axis.cross(limits.min());
78
79 for (child, tree) in items.iter().zip(tree.iter_mut()) {
80 let child = child.borrow();
81 let c_size = child.as_widget().size();
82 let cross_fill_factor = match axis {
83 Axis::Horizontal => c_size.height,
84 Axis::Vertical => c_size.width,
85 }
86 .fill_factor();
87
88 if cross_fill_factor == 0 {
89 let (max_width, max_height) = axis.pack(available, max_cross);
90
91 let child_limits = Limits::new(Size::ZERO, Size::new(max_width, max_height));
92
93 let layout = child.as_widget().layout(tree, renderer, &child_limits);
94 let size = layout.size();
95
96 fill_cross = fill_cross.max(axis.cross(size));
97 }
98 }
99
100 cross = fill_cross;
101 }
102
103 for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
104 let child = child.borrow();
105 let c_size = child.as_widget().size();
106 let fill_factor = match axis {
107 Axis::Horizontal => c_size.width,
108 Axis::Vertical => c_size.height,
109 }
110 .fill_factor();
111
112 if fill_factor == 0 {
113 let (min_width, min_height) = if align_items == Alignment::Center {
114 axis.pack(0.0, cross)
115 } else {
116 axis.pack(0.0, 0.0)
117 };
118
119 let (max_width, max_height) = if align_items == Alignment::Center {
120 axis.pack(available, cross)
121 } else {
122 axis.pack(available, max_cross)
123 };
124
125 let child_limits = Limits::new(
126 Size::new(min_width, min_height),
127 Size::new(max_width, max_height),
128 );
129
130 let layout = child.as_widget().layout(tree, renderer, &child_limits);
131 let size = layout.size();
132
133 available -= axis.main(size);
134
135 if align_items != Alignment::Center {
136 cross = cross.max(axis.cross(size));
137 }
138
139 nodes[i] = layout;
140 } else {
141 fill_sum += fill_factor;
142 }
143 }
144
145 let remaining = available.max(0.0);
146
147 for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
148 let child = child.borrow();
149 let c_size = child.as_widget().size();
150 let fill_factor = match axis {
151 Axis::Horizontal => c_size.width,
152 Axis::Vertical => c_size.height,
153 }
154 .fill_factor();
155
156 if fill_factor != 0 {
157 let max_main = remaining * f32::from(fill_factor) / f32::from(fill_sum);
158 let min_main = if max_main.is_infinite() {
159 0.0
160 } else {
161 max_main
162 };
163
164 let (min_width, min_height) = if align_items == Alignment::Center {
165 axis.pack(min_main, cross)
166 } else {
167 axis.pack(min_main, axis.cross(limits.min()))
168 };
169
170 let (max_width, max_height) = if align_items == Alignment::Center {
171 axis.pack(max_main, cross)
172 } else {
173 axis.pack(max_main, max_cross)
174 };
175
176 let child_limits = Limits::new(
177 Size::new(min_width, min_height),
178 Size::new(max_width, max_height),
179 );
180
181 let layout = child.as_widget().layout(tree, renderer, &child_limits);
182
183 if align_items != Alignment::Center {
184 cross = cross.max(axis.cross(layout.size()));
185 }
186
187 nodes[i] = layout;
188 }
189 }
190
191 let pad = axis.pack(padding.left, padding.top);
192 let mut main = pad.0;
193
194 for (i, node) in nodes.iter_mut().enumerate() {
195 if i > 0 {
196 main += spacing;
197 }
198
199 let (x, y) = axis.pack(main, pad.1);
200
201 let node_ = node.clone().move_to(Point::new(x, y));
202
203 let node_ = match axis {
204 Axis::Horizontal => node_.align(Alignment::Start, align_items, Size::new(0.0, cross)),
205 Axis::Vertical => node_.align(align_items, Alignment::Start, Size::new(cross, 0.0)),
206 };
207
208 let size = node_.bounds().size();
209
210 *node = node_;
211
212 main += axis.main(size);
213 }
214
215 let (width, height) = axis.pack(main - pad.0, cross);
216 let size = limits.resolve(width, height, Size::new(width, height));
217
218 Node::with_children(size.expand(padding), nodes)
219}