use iced_core::widget::Tree;
use iced_widget::core::{
layout::{Limits, Node},
renderer, Alignment, Element, Padding, Point, Size,
};
#[derive(Debug)]
pub enum Axis {
Horizontal,
#[allow(dead_code)]
Vertical,
}
impl Axis {
fn main(&self, size: Size) -> f32 {
match self {
Self::Horizontal => size.width,
Self::Vertical => size.height,
}
}
fn cross(&self, size: Size) -> f32 {
match self {
Self::Horizontal => size.height,
Self::Vertical => size.width,
}
}
fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
match self {
Self::Horizontal => (main, cross),
Self::Vertical => (cross, main),
}
}
}
pub fn resolve<'a, E, Message, Renderer>(
axis: &Axis,
renderer: &Renderer,
limits: &Limits,
padding: Padding,
spacing: f32,
align_items: Alignment,
items: &[E],
tree: &mut [&mut Tree],
) -> Node
where
E: std::borrow::Borrow<Element<'a, Message, crate::Theme, Renderer>>,
Renderer: renderer::Renderer,
{
let limits = limits.shrink(padding);
let total_spacing = spacing * items.len().saturating_sub(1) as f32;
let max_cross = axis.cross(limits.max());
let mut fill_sum = 0;
let mut cross = axis.cross(limits.min()).max(axis.cross(Size::INFINITY));
let mut available = axis.main(limits.max()) - total_spacing;
let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
nodes.resize(items.len(), Node::default());
if align_items == Alignment::Center {
let mut fill_cross = axis.cross(limits.min());
for (child, tree) in items.iter().zip(tree.iter_mut()) {
let child = child.borrow();
let c_size = child.as_widget().size();
let cross_fill_factor = match axis {
Axis::Horizontal => c_size.height,
Axis::Vertical => c_size.width,
}
.fill_factor();
if cross_fill_factor == 0 {
let (max_width, max_height) = axis.pack(available, max_cross);
let child_limits = Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout = child.as_widget().layout(tree, renderer, &child_limits);
let size = layout.size();
fill_cross = fill_cross.max(axis.cross(size));
}
}
cross = fill_cross;
}
for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
let child = child.borrow();
let c_size = child.as_widget().size();
let fill_factor = match axis {
Axis::Horizontal => c_size.width,
Axis::Vertical => c_size.height,
}
.fill_factor();
if fill_factor == 0 {
let (min_width, min_height) = if align_items == Alignment::Center {
axis.pack(0.0, cross)
} else {
axis.pack(0.0, 0.0)
};
let (max_width, max_height) = if align_items == Alignment::Center {
axis.pack(available, cross)
} else {
axis.pack(available, max_cross)
};
let child_limits = Limits::new(
Size::new(min_width, min_height),
Size::new(max_width, max_height),
);
let layout = child.as_widget().layout(tree, renderer, &child_limits);
let size = layout.size();
available -= axis.main(size);
if align_items != Alignment::Center {
cross = cross.max(axis.cross(size));
}
nodes[i] = layout;
} else {
fill_sum += fill_factor;
}
}
let remaining = available.max(0.0);
for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
let child = child.borrow();
let c_size = child.as_widget().size();
let fill_factor = match axis {
Axis::Horizontal => c_size.width,
Axis::Vertical => c_size.height,
}
.fill_factor();
if fill_factor != 0 {
let max_main = remaining * f32::from(fill_factor) / f32::from(fill_sum);
let min_main = if max_main.is_infinite() {
0.0
} else {
max_main
};
let (min_width, min_height) = if align_items == Alignment::Center {
axis.pack(min_main, cross)
} else {
axis.pack(min_main, axis.cross(limits.min()))
};
let (max_width, max_height) = if align_items == Alignment::Center {
axis.pack(max_main, cross)
} else {
axis.pack(max_main, max_cross)
};
let child_limits = Limits::new(
Size::new(min_width, min_height),
Size::new(max_width, max_height),
);
let layout = child.as_widget().layout(tree, renderer, &child_limits);
if align_items != Alignment::Center {
cross = cross.max(axis.cross(layout.size()));
}
nodes[i] = layout;
}
}
let pad = axis.pack(padding.left, padding.top);
let mut main = pad.0;
for (i, node) in nodes.iter_mut().enumerate() {
if i > 0 {
main += spacing;
}
let (x, y) = axis.pack(main, pad.1);
let node_ = node.clone().move_to(Point::new(x, y));
let node_ = match axis {
Axis::Horizontal => node_.align(Alignment::Start, align_items, Size::new(0.0, cross)),
Axis::Vertical => node_.align(align_items, Alignment::Start, Size::new(cross, 0.0)),
};
let size = node_.bounds().size();
*node = node_;
main += axis.main(size);
}
let (width, height) = axis.pack(main - pad.0, cross);
let size = limits.resolve(width, height, Size::new(width, height));
Node::with_children(size.expand(padding), nodes)
}