cosmic/widget/menu/
flex.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
// From iced_aw, license MIT

use iced_core::widget::Tree;
use iced_widget::core::{
    layout::{Limits, Node},
    renderer, Alignment, Element, Padding, Point, Size,
};

/// The main axis of a flex layout.
#[derive(Debug)]
pub enum Axis {
    /// The horizontal axis
    Horizontal,

    /// The vertical axis
    #[allow(dead_code)]
    Vertical,
}

impl Axis {
    /// Gets the main Axis
    fn main(&self, size: Size) -> f32 {
        match self {
            Self::Horizontal => size.width,
            Self::Vertical => size.height,
        }
    }

    /// Gets the cross Axis
    fn cross(&self, size: Size) -> f32 {
        match self {
            Self::Horizontal => size.height,
            Self::Vertical => size.width,
        }
    }

    /// Returns a Packed axis
    fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
        match self {
            Self::Horizontal => (main, cross),
            Self::Vertical => (cross, main),
        }
    }
}

/// Computes the flex layout with the given axis and limits, applying spacing,
/// padding and alignment to the items as needed.
///
/// It returns a new layout [`Node`].
pub fn resolve<'a, E, Message, Renderer>(
    axis: &Axis,
    renderer: &Renderer,
    limits: &Limits,
    padding: Padding,
    spacing: f32,
    align_items: Alignment,
    items: &[E],
    tree: &mut [&mut Tree],
) -> Node
where
    E: std::borrow::Borrow<Element<'a, Message, crate::Theme, Renderer>>,
    Renderer: renderer::Renderer,
{
    let limits = limits.shrink(padding);
    let total_spacing = spacing * items.len().saturating_sub(1) as f32;
    let max_cross = axis.cross(limits.max());

    let mut fill_sum = 0;
    let mut cross = axis.cross(limits.min()).max(axis.cross(Size::INFINITY));
    let mut available = axis.main(limits.max()) - total_spacing;

    let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
    nodes.resize(items.len(), Node::default());

    if align_items == Alignment::Center {
        let mut fill_cross = axis.cross(limits.min());

        for (child, tree) in items.iter().zip(tree.iter_mut()) {
            let child = child.borrow();
            let c_size = child.as_widget().size();
            let cross_fill_factor = match axis {
                Axis::Horizontal => c_size.height,
                Axis::Vertical => c_size.width,
            }
            .fill_factor();

            if cross_fill_factor == 0 {
                let (max_width, max_height) = axis.pack(available, max_cross);

                let child_limits = Limits::new(Size::ZERO, Size::new(max_width, max_height));

                let layout = child.as_widget().layout(tree, renderer, &child_limits);
                let size = layout.size();

                fill_cross = fill_cross.max(axis.cross(size));
            }
        }

        cross = fill_cross;
    }

    for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
        let child = child.borrow();
        let c_size = child.as_widget().size();
        let fill_factor = match axis {
            Axis::Horizontal => c_size.width,
            Axis::Vertical => c_size.height,
        }
        .fill_factor();

        if fill_factor == 0 {
            let (min_width, min_height) = if align_items == Alignment::Center {
                axis.pack(0.0, cross)
            } else {
                axis.pack(0.0, 0.0)
            };

            let (max_width, max_height) = if align_items == Alignment::Center {
                axis.pack(available, cross)
            } else {
                axis.pack(available, max_cross)
            };

            let child_limits = Limits::new(
                Size::new(min_width, min_height),
                Size::new(max_width, max_height),
            );

            let layout = child.as_widget().layout(tree, renderer, &child_limits);
            let size = layout.size();

            available -= axis.main(size);

            if align_items != Alignment::Center {
                cross = cross.max(axis.cross(size));
            }

            nodes[i] = layout;
        } else {
            fill_sum += fill_factor;
        }
    }

    let remaining = available.max(0.0);

    for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
        let child = child.borrow();
        let c_size = child.as_widget().size();
        let fill_factor = match axis {
            Axis::Horizontal => c_size.width,
            Axis::Vertical => c_size.height,
        }
        .fill_factor();

        if fill_factor != 0 {
            let max_main = remaining * f32::from(fill_factor) / f32::from(fill_sum);
            let min_main = if max_main.is_infinite() {
                0.0
            } else {
                max_main
            };

            let (min_width, min_height) = if align_items == Alignment::Center {
                axis.pack(min_main, cross)
            } else {
                axis.pack(min_main, axis.cross(limits.min()))
            };

            let (max_width, max_height) = if align_items == Alignment::Center {
                axis.pack(max_main, cross)
            } else {
                axis.pack(max_main, max_cross)
            };

            let child_limits = Limits::new(
                Size::new(min_width, min_height),
                Size::new(max_width, max_height),
            );

            let layout = child.as_widget().layout(tree, renderer, &child_limits);

            if align_items != Alignment::Center {
                cross = cross.max(axis.cross(layout.size()));
            }

            nodes[i] = layout;
        }
    }

    let pad = axis.pack(padding.left, padding.top);
    let mut main = pad.0;

    for (i, node) in nodes.iter_mut().enumerate() {
        if i > 0 {
            main += spacing;
        }

        let (x, y) = axis.pack(main, pad.1);

        let node_ = node.clone().move_to(Point::new(x, y));

        let node_ = match axis {
            Axis::Horizontal => node_.align(Alignment::Start, align_items, Size::new(0.0, cross)),
            Axis::Vertical => node_.align(align_items, Alignment::Start, Size::new(cross, 0.0)),
        };

        let size = node_.bounds().size();

        *node = node_;

        main += axis.main(size);
    }

    let (width, height) = axis.pack(main - pad.0, cross);
    let size = limits.resolve(width, height, Size::new(width, height));

    Node::with_children(size.expand(padding), nodes)
}