taffy/style/flex.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
//! Style types for Flexbox layout
use crate::geometry::AbsoluteAxis;
/// Controls whether flex items are forced onto one line or can wrap onto multiple lines.
///
/// Defaults to [`FlexWrap::NoWrap`]
///
/// [Specification](https://www.w3.org/TR/css-flexbox-1/#flex-wrap-property)
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum FlexWrap {
/// Items will not wrap and stay on a single line
NoWrap,
/// Items will wrap according to this item's [`FlexDirection`]
Wrap,
/// Items will wrap in the opposite direction to this item's [`FlexDirection`]
WrapReverse,
}
impl Default for FlexWrap {
fn default() -> Self {
Self::NoWrap
}
}
/// The direction of the flexbox layout main axis.
///
/// There are always two perpendicular layout axes: main (or primary) and cross (or secondary).
/// Adding items will cause them to be positioned adjacent to each other along the main axis.
/// By varying this value throughout your tree, you can create complex axis-aligned layouts.
///
/// Items are always aligned relative to the cross axis, and justified relative to the main axis.
///
/// The default behavior is [`FlexDirection::Row`].
///
/// [Specification](https://www.w3.org/TR/css-flexbox-1/#flex-direction-property)
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum FlexDirection {
/// Defines +x as the main axis
///
/// Items will be added from left to right in a row.
Row,
/// Defines +y as the main axis
///
/// Items will be added from top to bottom in a column.
Column,
/// Defines -x as the main axis
///
/// Items will be added from right to left in a row.
RowReverse,
/// Defines -y as the main axis
///
/// Items will be added from bottom to top in a column.
ColumnReverse,
}
impl Default for FlexDirection {
fn default() -> Self {
Self::Row
}
}
impl FlexDirection {
#[inline]
/// Is the direction [`FlexDirection::Row`] or [`FlexDirection::RowReverse`]?
pub(crate) fn is_row(self) -> bool {
matches!(self, Self::Row | Self::RowReverse)
}
#[inline]
/// Is the direction [`FlexDirection::Column`] or [`FlexDirection::ColumnReverse`]?
pub(crate) fn is_column(self) -> bool {
matches!(self, Self::Column | Self::ColumnReverse)
}
#[inline]
/// Is the direction [`FlexDirection::RowReverse`] or [`FlexDirection::ColumnReverse`]?
pub(crate) fn is_reverse(self) -> bool {
matches!(self, Self::RowReverse | Self::ColumnReverse)
}
#[inline]
/// The `AbsoluteAxis` that corresponds to the main axis
pub(crate) fn main_axis(self) -> AbsoluteAxis {
match self {
Self::Row | Self::RowReverse => AbsoluteAxis::Horizontal,
Self::Column | Self::ColumnReverse => AbsoluteAxis::Vertical,
}
}
#[inline]
/// The `AbsoluteAxis` that corresponds to the cross axis
pub(crate) fn cross_axis(self) -> AbsoluteAxis {
match self {
Self::Row | Self::RowReverse => AbsoluteAxis::Vertical,
Self::Column | Self::ColumnReverse => AbsoluteAxis::Horizontal,
}
}
}
#[cfg(test)]
mod tests {
mod test_flex_direction {
use crate::style::*;
#[test]
fn flex_direction_is_row() {
assert_eq!(FlexDirection::Row.is_row(), true);
assert_eq!(FlexDirection::RowReverse.is_row(), true);
assert_eq!(FlexDirection::Column.is_row(), false);
assert_eq!(FlexDirection::ColumnReverse.is_row(), false);
}
#[test]
fn flex_direction_is_column() {
assert_eq!(FlexDirection::Row.is_column(), false);
assert_eq!(FlexDirection::RowReverse.is_column(), false);
assert_eq!(FlexDirection::Column.is_column(), true);
assert_eq!(FlexDirection::ColumnReverse.is_column(), true);
}
#[test]
fn flex_direction_is_reverse() {
assert_eq!(FlexDirection::Row.is_reverse(), false);
assert_eq!(FlexDirection::RowReverse.is_reverse(), true);
assert_eq!(FlexDirection::Column.is_reverse(), false);
assert_eq!(FlexDirection::ColumnReverse.is_reverse(), true);
}
}
}