rustybuzz/hb/ot_shape_normalize.rs
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use super::buffer::*;
use super::common::hb_codepoint_t;
use super::hb_font_t;
use super::ot_layout::*;
use super::ot_shape_complex::MAX_COMBINING_MARKS;
use super::ot_shape_plan::hb_ot_shape_plan_t;
use super::unicode::{hb_unicode_funcs_t, CharExt};
pub struct hb_ot_shape_normalize_context_t<'a> {
pub plan: &'a hb_ot_shape_plan_t,
pub buffer: &'a mut hb_buffer_t,
pub face: &'a hb_font_t<'a>,
pub decompose: fn(&hb_ot_shape_normalize_context_t, char) -> Option<(char, char)>,
pub compose: fn(&hb_ot_shape_normalize_context_t, char, char) -> Option<char>,
}
pub type hb_ot_shape_normalization_mode_t = i32;
pub const HB_OT_SHAPE_NORMALIZATION_MODE_NONE: i32 = 0;
pub const HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED: i32 = 1;
pub const HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS: i32 = 2; /* Never composes base-to-base */
pub const HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT: i32 = 3; /* Always fully decomposes and then recompose back */
pub const HB_OT_SHAPE_NORMALIZATION_MODE_AUTO: i32 = 4; /* See hb-ot-shape-normalize.cc for logic. */
#[allow(dead_code)]
pub const HB_OT_SHAPE_NORMALIZATION_MODE_DEFAULT: i32 = HB_OT_SHAPE_NORMALIZATION_MODE_AUTO;
// HIGHLEVEL DESIGN:
//
// This file exports one main function: normalize().
//
// This function closely reflects the Unicode Normalization Algorithm,
// yet it's different.
//
// Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
// The logic however tries to use whatever the font can support.
//
// In general what happens is that: each grapheme is decomposed in a chain
// of 1:2 decompositions, marks reordered, and then recomposed if desired,
// so far it's like Unicode Normalization. However, the decomposition and
// recomposition only happens if the font supports the resulting characters.
//
// The goals are:
//
// - Try to render all canonically equivalent strings similarly. To really
// achieve this we have to always do the full decomposition and then
// selectively recompose from there. It's kinda too expensive though, so
// we skip some cases. For example, if composed is desired, we simply
// don't touch 1-character clusters that are supported by the font, even
// though their NFC may be different.
//
// - When a font has a precomposed character for a sequence but the 'ccmp'
// feature in the font is not adequate, use the precomposed character
// which typically has better mark positioning.
//
// - When a font does not support a combining mark, but supports it precomposed
// with previous base, use that. This needs the itemizer to have this
// knowledge too. We need to provide assistance to the itemizer.
//
// - When a font does not support a character but supports its canonical
// decomposition, well, use the decomposition.
//
// - The complex shapers can customize the compose and decompose functions to
// offload some of their requirements to the normalizer. For example, the
// Indic shaper may want to disallow recomposing of two matras.
fn decompose_unicode(
_: &hb_ot_shape_normalize_context_t,
ab: hb_codepoint_t,
) -> Option<(hb_codepoint_t, hb_codepoint_t)> {
super::unicode::decompose(ab)
}
fn compose_unicode(
_: &hb_ot_shape_normalize_context_t,
a: hb_codepoint_t,
b: hb_codepoint_t,
) -> Option<hb_codepoint_t> {
super::unicode::compose(a, b)
}
fn set_glyph(info: &mut hb_glyph_info_t, font: &hb_font_t) {
if let Some(glyph_id) = font.get_nominal_glyph(info.glyph_id) {
info.set_glyph_index(u32::from(glyph_id.0));
}
}
fn output_char(buffer: &mut hb_buffer_t, unichar: u32, glyph: u32) {
// This is very confusing indeed.
buffer.cur_mut(0).set_glyph_index(glyph);
buffer.output_glyph(unichar);
// TODO: should be _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer);
let mut flags = buffer.scratch_flags;
buffer.prev_mut().init_unicode_props(&mut flags);
buffer.scratch_flags = flags;
}
fn next_char(buffer: &mut hb_buffer_t, glyph: u32) {
buffer.cur_mut(0).set_glyph_index(glyph);
buffer.next_glyph();
}
fn skip_char(buffer: &mut hb_buffer_t) {
buffer.skip_glyph();
}
/// Returns 0 if didn't decompose, number of resulting characters otherwise.
fn decompose(ctx: &mut hb_ot_shape_normalize_context_t, shortest: bool, ab: hb_codepoint_t) -> u32 {
let (a, b) = match (ctx.decompose)(ctx, ab) {
Some(decomposed) => decomposed,
_ => return 0,
};
let a_glyph = ctx.face.get_nominal_glyph(u32::from(a));
let b_glyph = if b != '\0' {
match ctx.face.get_nominal_glyph(u32::from(b)) {
Some(glyph_id) => Some(glyph_id),
None => return 0,
}
} else {
None
};
if !shortest || a_glyph.is_none() {
let ret = decompose(ctx, shortest, a);
if ret != 0 {
if let Some(b_glyph) = b_glyph {
output_char(ctx.buffer, u32::from(b), u32::from(b_glyph.0));
return ret + 1;
}
return ret;
}
}
if let Some(a_glyph) = a_glyph {
// Output a and b.
output_char(ctx.buffer, u32::from(a), u32::from(a_glyph.0));
if let Some(b_glyph) = b_glyph {
output_char(ctx.buffer, u32::from(b), u32::from(b_glyph.0));
return 2;
}
return 1;
}
0
}
fn decompose_current_character(ctx: &mut hb_ot_shape_normalize_context_t, shortest: bool) {
let u = ctx.buffer.cur(0).as_char();
let glyph = ctx.face.get_nominal_glyph(u32::from(u));
// TODO: different to harfbuzz, sync
if !shortest || glyph.is_none() {
if decompose(ctx, shortest, u) > 0 {
skip_char(ctx.buffer);
return;
}
}
// TODO: different to harfbuzz, sync
if let Some(glyph) = glyph {
next_char(ctx.buffer, u32::from(glyph.0));
return;
}
if _hb_glyph_info_is_unicode_space(ctx.buffer.cur(0)) {
let space_type = u.space_fallback();
if space_type != hb_unicode_funcs_t::NOT_SPACE {
let space_glyph = ctx.face.get_nominal_glyph(0x0020).or(ctx.buffer.invisible);
if let Some(space_glyph) = space_glyph {
_hb_glyph_info_set_unicode_space_fallback_type(ctx.buffer.cur_mut(0), space_type);
next_char(ctx.buffer, u32::from(space_glyph.0));
ctx.buffer.scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK;
return;
}
}
}
// U+2011 is the only sensible character that is a no-break version of another character
// and not a space. The space ones are handled already. Handle this lone one.
if u == '\u{2011}' {
if let Some(other_glyph) = ctx.face.get_nominal_glyph(0x2010) {
next_char(ctx.buffer, u32::from(other_glyph.0));
return;
}
}
// Insert a .notdef glyph if decomposition failed.
next_char(ctx.buffer, 0);
}
fn handle_variation_selector_cluster(
ctx: &mut hb_ot_shape_normalize_context_t,
end: usize,
_: bool,
) {
let face = ctx.face;
// TODO: Currently if there's a variation-selector we give-up, it's just too hard.
let buffer = &mut ctx.buffer;
while buffer.idx < end - 1 && buffer.successful {
if buffer.cur(1).as_char().is_variation_selector() {
if let Some(glyph_id) =
face.glyph_variation_index(buffer.cur(0).as_char(), buffer.cur(1).as_char())
{
buffer.cur_mut(0).set_glyph_index(u32::from(glyph_id.0));
let unicode = buffer.cur(0).glyph_id;
buffer.replace_glyphs(2, 1, &[unicode]);
} else {
// Just pass on the two characters separately, let GSUB do its magic.
set_glyph(buffer.cur_mut(0), face);
buffer.next_glyph();
set_glyph(buffer.cur_mut(0), face);
buffer.next_glyph();
}
// Skip any further variation selectors.
while buffer.idx < end && buffer.cur(0).as_char().is_variation_selector() {
set_glyph(buffer.cur_mut(0), face);
buffer.next_glyph();
}
} else {
set_glyph(buffer.cur_mut(0), face);
buffer.next_glyph();
}
}
if ctx.buffer.idx < end {
set_glyph(ctx.buffer.cur_mut(0), face);
ctx.buffer.next_glyph();
}
}
fn decompose_multi_char_cluster(
ctx: &mut hb_ot_shape_normalize_context_t,
end: usize,
short_circuit: bool,
) {
let mut i = ctx.buffer.idx;
while i < end && ctx.buffer.successful {
if ctx.buffer.info[i].as_char().is_variation_selector() {
handle_variation_selector_cluster(ctx, end, short_circuit);
return;
}
i += 1;
}
while ctx.buffer.idx < end && ctx.buffer.successful {
decompose_current_character(ctx, short_circuit);
}
}
fn compare_combining_class(pa: &hb_glyph_info_t, pb: &hb_glyph_info_t) -> bool {
let a = _hb_glyph_info_get_modified_combining_class(pa);
let b = _hb_glyph_info_get_modified_combining_class(pb);
a > b
}
pub fn _hb_ot_shape_normalize(
plan: &hb_ot_shape_plan_t,
buffer: &mut hb_buffer_t,
face: &hb_font_t,
) {
if buffer.is_empty() {
return;
}
let mut mode = plan.shaper.normalization_preference;
if mode == HB_OT_SHAPE_NORMALIZATION_MODE_AUTO {
if plan.has_gpos_mark {
// https://github.com/harfbuzz/harfbuzz/issues/653#issuecomment-423905920
// mode = Some(HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED);
mode = HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS;
} else {
mode = HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS;
}
}
let mut ctx = hb_ot_shape_normalize_context_t {
plan,
buffer,
face,
decompose: plan.shaper.decompose.unwrap_or(decompose_unicode),
compose: plan.shaper.compose.unwrap_or(compose_unicode),
};
let mut buffer = &mut ctx.buffer;
let always_short_circuit = mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE;
let might_short_circuit = always_short_circuit
|| (mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED
&& mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT);
// We do a fairly straightforward yet custom normalization process in three
// separate rounds: decompose, reorder, recompose (if desired). Currently
// this makes two buffer swaps. We can make it faster by moving the last
// two rounds into the inner loop for the first round, but it's more readable
// this way.
// First round, decompose
let mut all_simple = true;
{
buffer.clear_output();
let count = buffer.len;
buffer.idx = 0;
loop {
let mut end = buffer.idx + 1;
while end < count && !_hb_glyph_info_is_unicode_mark(&buffer.info[end]) {
end += 1;
}
if end < count {
// Leave one base for the marks to cluster with.
end -= 1;
}
// From idx to end are simple clusters.
if might_short_circuit {
let len = end - buffer.idx;
let mut done = 0;
while done < len {
let cur = buffer.cur_mut(done);
cur.set_glyph_index(match face.get_nominal_glyph(cur.glyph_id) {
Some(glyph_id) => u32::from(glyph_id.0),
None => break,
});
done += 1;
}
buffer.next_glyphs(done);
}
while buffer.idx < end && buffer.successful {
decompose_current_character(&mut ctx, might_short_circuit);
buffer = &mut ctx.buffer;
}
if buffer.idx == count || !buffer.successful {
break;
}
all_simple = false;
// Find all the marks now.
end = buffer.idx + 1;
while end < count && _hb_glyph_info_is_unicode_mark(&buffer.info[end]) {
end += 1;
}
// idx to end is one non-simple cluster.
decompose_multi_char_cluster(&mut ctx, end, always_short_circuit);
buffer = &mut ctx.buffer;
if buffer.idx >= count || !buffer.successful {
break;
}
}
buffer.sync();
}
// Second round, reorder (inplace)
if !all_simple {
let count = buffer.len;
let mut i = 0;
while i < count {
if _hb_glyph_info_get_modified_combining_class(&buffer.info[i]) == 0 {
i += 1;
continue;
}
let mut end = i + 1;
while end < count && _hb_glyph_info_get_modified_combining_class(&buffer.info[end]) != 0
{
end += 1;
}
// We are going to do a O(n^2). Only do this if the sequence is short.
if end - i <= MAX_COMBINING_MARKS {
buffer.sort(i, end, compare_combining_class);
if let Some(reorder_marks) = ctx.plan.shaper.reorder_marks {
reorder_marks(ctx.plan, buffer, i, end);
}
}
i = end + 1;
}
}
if buffer.scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_CGJ != 0 {
// For all CGJ, check if it prevented any reordering at all.
// If it did NOT, then make it skippable.
// https://github.com/harfbuzz/harfbuzz/issues/554
for i in 1..buffer.len.saturating_sub(1) {
if buffer.info[i].glyph_id == 0x034F
/* CGJ */
{
let last = _hb_glyph_info_get_modified_combining_class(&buffer.info[i - 1]);
let next = _hb_glyph_info_get_modified_combining_class(&buffer.info[i + 1]);
if next == 0 || last <= next {
buffer.info[i].unhide();
}
}
}
}
// Third round, recompose
if !all_simple
&& buffer.successful
&& (mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS
|| mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT)
{
// As noted in the comment earlier, we don't try to combine
// ccc=0 chars with their previous Starter.
let count = buffer.len;
let mut starter = 0;
buffer.clear_output();
buffer.next_glyph();
while buffer.idx < count && buffer.successful {
// We don't try to compose a non-mark character with it's preceding starter.
// This is both an optimization to avoid trying to compose every two neighboring
// glyphs in most scripts AND a desired feature for Hangul. Apparently Hangul
// fonts are not designed to mix-and-match pre-composed syllables and Jamo.
let cur = buffer.cur(0);
if _hb_glyph_info_is_unicode_mark(cur) &&
// If there's anything between the starter and this char, they should have CCC
// smaller than this character's.
(starter == buffer.out_len - 1
|| _hb_glyph_info_get_modified_combining_class(buffer.prev()) < _hb_glyph_info_get_modified_combining_class(cur))
{
let a = buffer.out_info()[starter].as_char();
let b = cur.as_char();
if let Some(composed) = (ctx.compose)(&ctx, a, b) {
if let Some(glyph_id) = face.get_nominal_glyph(u32::from(composed)) {
// Copy to out-buffer.
buffer = &mut ctx.buffer;
buffer.next_glyph();
if !buffer.successful {
return;
}
// Merge and remove the second composable.
buffer.merge_out_clusters(starter, buffer.out_len);
buffer.out_len -= 1;
// Modify starter and carry on.
let mut flags = buffer.scratch_flags;
let info = &mut buffer.out_info_mut()[starter];
info.glyph_id = u32::from(composed);
info.set_glyph_index(u32::from(glyph_id.0));
info.init_unicode_props(&mut flags);
buffer.scratch_flags = flags;
continue;
}
}
}
// Blocked, or doesn't compose.
buffer = &mut ctx.buffer;
buffer.next_glyph();
if _hb_glyph_info_get_modified_combining_class(buffer.prev()) == 0 {
starter = buffer.out_len - 1;
}
}
buffer.sync();
}
}