iced_widget/canvas/program.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110
use crate::canvas::event::{self, Event};
use crate::canvas::mouse;
use crate::canvas::Geometry;
use crate::core::Rectangle;
use crate::graphics::geometry;
/// The state and logic of a [`Canvas`].
///
/// A [`Program`] can mutate internal state and produce messages for an
/// application.
///
/// [`Canvas`]: crate::Canvas
pub trait Program<Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Renderer: geometry::Renderer,
{
/// The internal state mutated by the [`Program`].
type State: Default + 'static;
/// Updates the [`State`](Self::State) of the [`Program`].
///
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
/// method for each [`Event`].
///
/// This method can optionally return a `Message` to notify an application
/// of any meaningful interactions.
///
/// By default, this method does and returns nothing.
///
/// [`Canvas`]: crate::Canvas
fn update(
&self,
_state: &mut Self::State,
_event: Event,
_bounds: Rectangle,
_cursor: mouse::Cursor,
) -> (event::Status, Option<Message>) {
(event::Status::Ignored, None)
}
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
///
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
/// [`Cache`].
///
/// [`Geometry`]: crate::canvas::Geometry
/// [`Frame`]: crate::canvas::Frame
/// [`Cache`]: crate::canvas::Cache
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Geometry<Renderer>>;
/// Returns the current mouse interaction of the [`Program`].
///
/// The interaction returned will be in effect even if the cursor position
/// is out of bounds of the program's [`Canvas`].
///
/// [`Canvas`]: crate::Canvas
fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: mouse::Cursor,
) -> mouse::Interaction {
mouse::Interaction::default()
}
}
impl<Message, Theme, Renderer, T> Program<Message, Theme, Renderer> for &T
where
Renderer: geometry::Renderer,
T: Program<Message, Theme, Renderer>,
{
type State = T::State;
fn update(
&self,
state: &mut Self::State,
event: Event,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> (event::Status, Option<Message>) {
T::update(self, state, event, bounds, cursor)
}
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Geometry<Renderer>> {
T::draw(self, state, renderer, theme, bounds, cursor)
}
fn mouse_interaction(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> mouse::Interaction {
T::mouse_interaction(self, state, bounds, cursor)
}
}