usvg/tree/text.rs
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// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
use std::sync::Arc;
use strict_num::NonZeroPositiveF32;
pub use svgtypes::FontFamily;
#[cfg(feature = "text")]
use crate::layout::Span;
use crate::{Fill, Group, NonEmptyString, PaintOrder, Rect, Stroke, TextRendering, Transform};
/// A font stretch property.
#[allow(missing_docs)]
#[derive(Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Debug, Hash)]
pub enum FontStretch {
UltraCondensed,
ExtraCondensed,
Condensed,
SemiCondensed,
Normal,
SemiExpanded,
Expanded,
ExtraExpanded,
UltraExpanded,
}
impl Default for FontStretch {
#[inline]
fn default() -> Self {
Self::Normal
}
}
/// A font style property.
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
pub enum FontStyle {
/// A face that is neither italic not obliqued.
Normal,
/// A form that is generally cursive in nature.
Italic,
/// A typically-sloped version of the regular face.
Oblique,
}
impl Default for FontStyle {
#[inline]
fn default() -> FontStyle {
Self::Normal
}
}
/// Text font properties.
#[derive(Clone, Eq, PartialEq, Hash, Debug)]
pub struct Font {
pub(crate) families: Vec<FontFamily>,
pub(crate) style: FontStyle,
pub(crate) stretch: FontStretch,
pub(crate) weight: u16,
}
impl Font {
/// A list of family names.
///
/// Never empty. Uses `usvg::Options::font_family` as fallback.
pub fn families(&self) -> &[FontFamily] {
&self.families
}
/// A font style.
pub fn style(&self) -> FontStyle {
self.style
}
/// A font stretch.
pub fn stretch(&self) -> FontStretch {
self.stretch
}
/// A font width.
pub fn weight(&self) -> u16 {
self.weight
}
}
/// A dominant baseline property.
#[allow(missing_docs)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum DominantBaseline {
Auto,
UseScript,
NoChange,
ResetSize,
Ideographic,
Alphabetic,
Hanging,
Mathematical,
Central,
Middle,
TextAfterEdge,
TextBeforeEdge,
}
impl Default for DominantBaseline {
fn default() -> Self {
Self::Auto
}
}
/// An alignment baseline property.
#[allow(missing_docs)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum AlignmentBaseline {
Auto,
Baseline,
BeforeEdge,
TextBeforeEdge,
Middle,
Central,
AfterEdge,
TextAfterEdge,
Ideographic,
Alphabetic,
Hanging,
Mathematical,
}
impl Default for AlignmentBaseline {
fn default() -> Self {
Self::Auto
}
}
/// A baseline shift property.
#[allow(missing_docs)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum BaselineShift {
Baseline,
Subscript,
Superscript,
Number(f32),
}
impl Default for BaselineShift {
#[inline]
fn default() -> BaselineShift {
BaselineShift::Baseline
}
}
/// A length adjust property.
#[allow(missing_docs)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum LengthAdjust {
Spacing,
SpacingAndGlyphs,
}
impl Default for LengthAdjust {
fn default() -> Self {
Self::Spacing
}
}
/// A text span decoration style.
///
/// In SVG, text decoration and text it's applied to can have different styles.
/// So you can have black text and green underline.
///
/// Also, in SVG you can specify text decoration stroking.
#[derive(Clone, Debug)]
pub struct TextDecorationStyle {
pub(crate) fill: Option<Fill>,
pub(crate) stroke: Option<Stroke>,
}
impl TextDecorationStyle {
/// A fill style.
pub fn fill(&self) -> Option<&Fill> {
self.fill.as_ref()
}
/// A stroke style.
pub fn stroke(&self) -> Option<&Stroke> {
self.stroke.as_ref()
}
}
/// A text span decoration.
#[derive(Clone, Debug)]
pub struct TextDecoration {
pub(crate) underline: Option<TextDecorationStyle>,
pub(crate) overline: Option<TextDecorationStyle>,
pub(crate) line_through: Option<TextDecorationStyle>,
}
impl TextDecoration {
/// An optional underline and its style.
pub fn underline(&self) -> Option<&TextDecorationStyle> {
self.underline.as_ref()
}
/// An optional overline and its style.
pub fn overline(&self) -> Option<&TextDecorationStyle> {
self.overline.as_ref()
}
/// An optional line-through and its style.
pub fn line_through(&self) -> Option<&TextDecorationStyle> {
self.line_through.as_ref()
}
}
/// A text style span.
///
/// Spans do not overlap inside a text chunk.
#[derive(Clone, Debug)]
pub struct TextSpan {
pub(crate) start: usize,
pub(crate) end: usize,
pub(crate) fill: Option<Fill>,
pub(crate) stroke: Option<Stroke>,
pub(crate) paint_order: PaintOrder,
pub(crate) font: Font,
pub(crate) font_size: NonZeroPositiveF32,
pub(crate) small_caps: bool,
pub(crate) apply_kerning: bool,
pub(crate) decoration: TextDecoration,
pub(crate) dominant_baseline: DominantBaseline,
pub(crate) alignment_baseline: AlignmentBaseline,
pub(crate) baseline_shift: Vec<BaselineShift>,
pub(crate) visible: bool,
pub(crate) letter_spacing: f32,
pub(crate) word_spacing: f32,
pub(crate) text_length: Option<f32>,
pub(crate) length_adjust: LengthAdjust,
}
impl TextSpan {
/// A span start in bytes.
///
/// Offset is relative to the parent text chunk and not the parent text element.
pub fn start(&self) -> usize {
self.start
}
/// A span end in bytes.
///
/// Offset is relative to the parent text chunk and not the parent text element.
pub fn end(&self) -> usize {
self.end
}
/// A fill style.
pub fn fill(&self) -> Option<&Fill> {
self.fill.as_ref()
}
/// A stroke style.
pub fn stroke(&self) -> Option<&Stroke> {
self.stroke.as_ref()
}
/// A paint order style.
pub fn paint_order(&self) -> PaintOrder {
self.paint_order
}
/// A font.
pub fn font(&self) -> &Font {
&self.font
}
/// A font size.
pub fn font_size(&self) -> NonZeroPositiveF32 {
self.font_size
}
/// Indicates that small caps should be used.
///
/// Set by `font-variant="small-caps"`
pub fn small_caps(&self) -> bool {
self.small_caps
}
/// Indicates that a kerning should be applied.
///
/// Supports both `kerning` and `font-kerning` properties.
pub fn apply_kerning(&self) -> bool {
self.apply_kerning
}
/// A span decorations.
pub fn decoration(&self) -> &TextDecoration {
&self.decoration
}
/// A span dominant baseline.
pub fn dominant_baseline(&self) -> DominantBaseline {
self.dominant_baseline
}
/// A span alignment baseline.
pub fn alignment_baseline(&self) -> AlignmentBaseline {
self.alignment_baseline
}
/// A list of all baseline shift that should be applied to this span.
///
/// Ordered from `text` element down to the actual `span` element.
pub fn baseline_shift(&self) -> &[BaselineShift] {
&self.baseline_shift
}
/// A visibility property.
pub fn is_visible(&self) -> bool {
self.visible
}
/// A letter spacing property.
pub fn letter_spacing(&self) -> f32 {
self.letter_spacing
}
/// A word spacing property.
pub fn word_spacing(&self) -> f32 {
self.word_spacing
}
/// A text length property.
pub fn text_length(&self) -> Option<f32> {
self.text_length
}
/// A length adjust property.
pub fn length_adjust(&self) -> LengthAdjust {
self.length_adjust
}
}
/// A text chunk anchor property.
#[allow(missing_docs)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum TextAnchor {
Start,
Middle,
End,
}
impl Default for TextAnchor {
fn default() -> Self {
Self::Start
}
}
/// A path used by text-on-path.
#[derive(Debug)]
pub struct TextPath {
pub(crate) id: NonEmptyString,
pub(crate) start_offset: f32,
pub(crate) path: Arc<tiny_skia_path::Path>,
}
impl TextPath {
/// Element's ID.
///
/// Taken from the SVG itself.
pub fn id(&self) -> &str {
self.id.get()
}
/// A text offset in SVG coordinates.
///
/// Percentage values already resolved.
pub fn start_offset(&self) -> f32 {
self.start_offset
}
/// A path.
pub fn path(&self) -> &tiny_skia_path::Path {
&self.path
}
}
/// A text chunk flow property.
#[derive(Clone, Debug)]
pub enum TextFlow {
/// A linear layout.
///
/// Includes left-to-right, right-to-left and top-to-bottom.
Linear,
/// A text-on-path layout.
Path(Arc<TextPath>),
}
/// A text chunk.
///
/// Text alignment and BIDI reordering can only be done inside a text chunk.
#[derive(Clone, Debug)]
pub struct TextChunk {
pub(crate) x: Option<f32>,
pub(crate) y: Option<f32>,
pub(crate) anchor: TextAnchor,
pub(crate) spans: Vec<TextSpan>,
pub(crate) text_flow: TextFlow,
pub(crate) text: String,
}
impl TextChunk {
/// An absolute X axis offset.
pub fn x(&self) -> Option<f32> {
self.x
}
/// An absolute Y axis offset.
pub fn y(&self) -> Option<f32> {
self.y
}
/// A text anchor.
pub fn anchor(&self) -> TextAnchor {
self.anchor
}
/// A list of text chunk style spans.
pub fn spans(&self) -> &[TextSpan] {
&self.spans
}
/// A text chunk flow.
pub fn text_flow(&self) -> TextFlow {
self.text_flow.clone()
}
/// A text chunk actual text.
pub fn text(&self) -> &str {
&self.text
}
}
/// A writing mode.
#[allow(missing_docs)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum WritingMode {
LeftToRight,
TopToBottom,
}
/// A text element.
///
/// `text` element in SVG.
#[derive(Clone, Debug)]
pub struct Text {
pub(crate) id: String,
pub(crate) rendering_mode: TextRendering,
pub(crate) dx: Vec<f32>,
pub(crate) dy: Vec<f32>,
pub(crate) rotate: Vec<f32>,
pub(crate) writing_mode: WritingMode,
pub(crate) chunks: Vec<TextChunk>,
pub(crate) abs_transform: Transform,
pub(crate) bounding_box: Rect,
pub(crate) abs_bounding_box: Rect,
pub(crate) stroke_bounding_box: Rect,
pub(crate) abs_stroke_bounding_box: Rect,
pub(crate) flattened: Box<Group>,
#[cfg(feature = "text")]
pub(crate) layouted: Vec<Span>,
}
impl Text {
/// Element's ID.
///
/// Taken from the SVG itself.
/// Isn't automatically generated.
/// Can be empty.
pub fn id(&self) -> &str {
&self.id
}
/// Rendering mode.
///
/// `text-rendering` in SVG.
pub fn rendering_mode(&self) -> TextRendering {
self.rendering_mode
}
/// A relative X axis offsets.
///
/// One offset for each Unicode codepoint. Aka `char` in Rust.
pub fn dx(&self) -> &[f32] {
&self.dx
}
/// A relative Y axis offsets.
///
/// One offset for each Unicode codepoint. Aka `char` in Rust.
pub fn dy(&self) -> &[f32] {
&self.dy
}
/// A list of rotation angles.
///
/// One angle for each Unicode codepoint. Aka `char` in Rust.
pub fn rotate(&self) -> &[f32] {
&self.rotate
}
/// A writing mode.
pub fn writing_mode(&self) -> WritingMode {
self.writing_mode
}
/// A list of text chunks.
pub fn chunks(&self) -> &[TextChunk] {
&self.chunks
}
/// Element's absolute transform.
///
/// Contains all ancestors transforms including elements's transform.
///
/// Note that this is not the relative transform present in SVG.
/// The SVG one would be set only on groups.
pub fn abs_transform(&self) -> Transform {
self.abs_transform
}
/// Element's text bounding box.
///
/// Text bounding box is special in SVG and doesn't represent
/// tight bounds of the element's content.
/// You can find more about it
/// [here](https://razrfalcon.github.io/notes-on-svg-parsing/text/bbox.html).
///
/// `objectBoundingBox` in SVG terms. Meaning it doesn't affected by parent transforms.
///
/// Returns `None` when the `text` build feature was disabled.
/// This is because we have to perform a text layout before calculating a bounding box.
pub fn bounding_box(&self) -> Rect {
self.bounding_box
}
/// Element's text bounding box in canvas coordinates.
///
/// `userSpaceOnUse` in SVG terms.
pub fn abs_bounding_box(&self) -> Rect {
self.abs_bounding_box
}
/// Element's object bounding box including stroke.
///
/// Similar to `bounding_box`, but includes stroke.
///
/// Will have the same value as `bounding_box` when path has no stroke.
pub fn stroke_bounding_box(&self) -> Rect {
self.stroke_bounding_box
}
/// Element's bounding box including stroke in canvas coordinates.
pub fn abs_stroke_bounding_box(&self) -> Rect {
self.abs_stroke_bounding_box
}
/// Text converted into paths, ready to render.
///
/// Note that this is only a
/// "best-effort" attempt: The text will be converted into group/paths/image
/// primitives, so that they can be rendered with the existing infrastructure.
/// This process is in general lossless and should lead to correct output, with
/// two notable exceptions:
/// 1. For glyphs based on the `SVG` table, only glyphs that are pure SVG 1.1/2.0
/// are supported. Glyphs that make use of features in the OpenType specification
/// that are not part of the original SVG specification are not supported.
/// 2. For glyphs based on the `COLR` table, there are a certain number of features
/// that are not (correctly) supported, such as conical
/// gradients, certain gradient transforms and some blend modes. But this shouldn't
/// cause any issues in 95% of the cases, as most of those are edge cases.
/// If the two above are not acceptable, then you will need to implement your own
/// glyph rendering logic based on the layouted glyphs (see the `layouted` method).
pub fn flattened(&self) -> &Group {
&self.flattened
}
/// The positioned glyphs and decoration spans of the text.
///
/// This should only be used if you need more low-level access
/// to the glyphs that make up the text. If you just need the
/// outlines of the text, you should use `flattened` instead.
#[cfg(feature = "text")]
pub fn layouted(&self) -> &[Span] {
&self.layouted
}
pub(crate) fn subroots(&self, f: &mut dyn FnMut(&Group)) {
f(&self.flattened);
}
}