palette/encoding/
gamma.rs

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//! Gamma encoding.

use core::{marker::PhantomData, ops::Div};

use crate::{
    luma::LumaStandard,
    num::{One, Powf, Real},
    rgb::{RgbSpace, RgbStandard},
};

use super::{FromLinear, IntoLinear};

/// Gamma encoding.
///
/// Gamma encoding or gamma correction is used to transform the intensity
/// values to either match a non-linear display, like CRT, or to prevent
/// banding among the darker colors. `GammaRgb` represents a gamma corrected
/// RGB color, where the intensities are encoded using the following power-law
/// expression: _V<sup> γ</sup>_ (where _V_ is the intensity value an _γ_ is the
/// encoding gamma).
///
/// The gamma value is stored as a simple type that represents an `f32`
/// constant.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct Gamma<S, N: Number = F2p2>(PhantomData<(S, N)>);

impl<Sp, N> RgbStandard for Gamma<Sp, N>
where
    Sp: RgbSpace,
    N: Number,
{
    type Space = Sp;
    type TransferFn = GammaFn<N>;
}

impl<Wp, N> LumaStandard for Gamma<Wp, N>
where
    N: Number,
{
    type WhitePoint = Wp;
    type TransferFn = GammaFn<N>;
}

/// The transfer function for gamma encoded colors.
///
/// Conversion is performed using a single `powf(x, gamma)` and `powf(x, 1.0 /
/// gamma)` call, for from and into linear respectively. This makes
/// `GammaFn<F2p2>` usable as a slightly less expensive approximation of the
/// [`Srgb`][super::Srgb] transfer function.
///
/// The gamma value is stored as a simple type that represents an `f32`
/// constant.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct GammaFn<N: Number = F2p2>(PhantomData<N>);

impl<T, N> IntoLinear<T, T> for GammaFn<N>
where
    T: Real + One + Powf + Div<Output = T>,
    N: Number,
{
    #[inline]
    fn into_linear(x: T) -> T {
        x.powf(T::one() / T::from_f64(N::VALUE))
    }
}

impl<T, N> FromLinear<T, T> for GammaFn<N>
where
    T: Real + Powf,
    N: Number,
{
    #[inline]
    fn from_linear(x: T) -> T {
        x.powf(T::from_f64(N::VALUE))
    }
}

/// A type level float constant.
pub trait Number: 'static {
    /// The represented number.
    const VALUE: f64;
}

/// Represents `2.2f64`.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct F2p2;

impl Number for F2p2 {
    const VALUE: f64 = 2.2;
}