use crate::core::event::{self, Event};
use crate::core::image::{self, FilterMethod};
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
Clipboard, ContentFit, Element, Image, Layout, Length, Pixels, Point,
Radians, Rectangle, Shell, Size, Vector, Widget,
};
#[allow(missing_debug_implementations)]
pub struct Viewer<Handle> {
padding: f32,
width: Length,
height: Length,
min_scale: f32,
max_scale: f32,
scale_step: f32,
handle: Handle,
filter_method: FilterMethod,
content_fit: ContentFit,
}
impl<Handle> Viewer<Handle> {
pub fn new<T: Into<Handle>>(handle: T) -> Self {
Viewer {
handle: handle.into(),
padding: 0.0,
width: Length::Shrink,
height: Length::Shrink,
min_scale: 0.25,
max_scale: 10.0,
scale_step: 0.10,
filter_method: FilterMethod::default(),
content_fit: ContentFit::default(),
}
}
pub fn filter_method(mut self, filter_method: image::FilterMethod) -> Self {
self.filter_method = filter_method;
self
}
pub fn content_fit(mut self, content_fit: ContentFit) -> Self {
self.content_fit = content_fit;
self
}
pub fn padding(mut self, padding: impl Into<Pixels>) -> Self {
self.padding = padding.into().0;
self
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn max_scale(mut self, max_scale: f32) -> Self {
self.max_scale = max_scale;
self
}
pub fn min_scale(mut self, min_scale: f32) -> Self {
self.min_scale = min_scale;
self
}
pub fn scale_step(mut self, scale_step: f32) -> Self {
self.scale_step = scale_step;
self
}
}
impl<Message, Theme, Renderer, Handle> Widget<Message, Theme, Renderer>
for Viewer<Handle>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
_tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let image_size = renderer.measure_image(&self.handle);
let image_size =
Size::new(image_size.width as f32, image_size.height as f32);
let raw_size = limits.resolve(self.width, self.height, image_size);
let full_size = self.content_fit.fit(image_size, raw_size);
let final_size = Size {
width: match self.width {
Length::Shrink => f32::min(raw_size.width, full_size.width),
_ => raw_size.width,
},
height: match self.height {
Length::Shrink => f32::min(raw_size.height, full_size.height),
_ => raw_size.height,
},
};
layout::Node::new(final_size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> event::Status {
let bounds = layout.bounds();
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
let Some(cursor_position) = cursor.position_over(bounds) else {
return event::Status::Ignored;
};
match delta {
mouse::ScrollDelta::Lines { y, .. }
| mouse::ScrollDelta::Pixels { y, .. } => {
let state = tree.state.downcast_mut::<State>();
let previous_scale = state.scale;
if y < 0.0 && previous_scale > self.min_scale
|| y > 0.0 && previous_scale < self.max_scale
{
state.scale = (if y > 0.0 {
state.scale * (1.0 + self.scale_step)
} else {
state.scale / (1.0 + self.scale_step)
})
.clamp(self.min_scale, self.max_scale);
let scaled_size = scaled_image_size(
renderer,
&self.handle,
state,
bounds.size(),
self.content_fit,
);
let factor = state.scale / previous_scale - 1.0;
let cursor_to_center =
cursor_position - bounds.center();
let adjustment = cursor_to_center * factor
+ state.current_offset * factor;
state.current_offset = Vector::new(
if scaled_size.width > bounds.width {
state.current_offset.x + adjustment.x
} else {
0.0
},
if scaled_size.height > bounds.height {
state.current_offset.y + adjustment.y
} else {
0.0
},
);
}
}
}
event::Status::Captured
}
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
let Some(cursor_position) = cursor.position_over(bounds) else {
return event::Status::Ignored;
};
let state = tree.state.downcast_mut::<State>();
state.cursor_grabbed_at = Some(cursor_position);
state.starting_offset = state.current_offset;
event::Status::Captured
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
let state = tree.state.downcast_mut::<State>();
if state.cursor_grabbed_at.is_some() {
state.cursor_grabbed_at = None;
event::Status::Captured
} else {
event::Status::Ignored
}
}
Event::Mouse(mouse::Event::CursorMoved { position }) => {
let state = tree.state.downcast_mut::<State>();
if let Some(origin) = state.cursor_grabbed_at {
let scaled_size = scaled_image_size(
renderer,
&self.handle,
state,
bounds.size(),
self.content_fit,
);
let hidden_width = (scaled_size.width - bounds.width / 2.0)
.max(0.0)
.round();
let hidden_height = (scaled_size.height
- bounds.height / 2.0)
.max(0.0)
.round();
let delta = position - origin;
let x = if bounds.width < scaled_size.width {
(state.starting_offset.x - delta.x)
.clamp(-hidden_width, hidden_width)
} else {
0.0
};
let y = if bounds.height < scaled_size.height {
(state.starting_offset.y - delta.y)
.clamp(-hidden_height, hidden_height)
} else {
0.0
};
state.current_offset = Vector::new(x, y);
event::Status::Captured
} else {
event::Status::Ignored
}
}
_ => event::Status::Ignored,
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let is_mouse_over = cursor.is_over(bounds);
if state.is_cursor_grabbed() {
mouse::Interaction::Grabbing
} else if is_mouse_over {
mouse::Interaction::Grab
} else {
mouse::Interaction::None
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let final_size = scaled_image_size(
renderer,
&self.handle,
state,
bounds.size(),
self.content_fit,
);
let translation = {
let diff_w = bounds.width - final_size.width;
let diff_h = bounds.height - final_size.height;
let image_top_left = match self.content_fit {
ContentFit::None => {
Vector::new(diff_w.max(0.0) / 2.0, diff_h.max(0.0) / 2.0)
}
_ => Vector::new(diff_w / 2.0, diff_h / 2.0),
};
image_top_left - state.offset(bounds, final_size)
};
let drawing_bounds = Rectangle::new(bounds.position(), final_size);
let render = |renderer: &mut Renderer| {
renderer.with_translation(translation, |renderer| {
renderer.draw_image(
self.handle.clone(),
self.filter_method,
drawing_bounds,
Radians(0.0),
1.0,
[0.0; 4],
);
});
};
renderer.with_layer(bounds, render);
}
}
#[derive(Debug, Clone, Copy)]
pub struct State {
scale: f32,
starting_offset: Vector,
current_offset: Vector,
cursor_grabbed_at: Option<Point>,
}
impl Default for State {
fn default() -> Self {
Self {
scale: 1.0,
starting_offset: Vector::default(),
current_offset: Vector::default(),
cursor_grabbed_at: None,
}
}
}
impl State {
pub fn new() -> Self {
State::default()
}
fn offset(&self, bounds: Rectangle, image_size: Size) -> Vector {
let hidden_width =
(image_size.width - bounds.width / 2.0).max(0.0).round();
let hidden_height =
(image_size.height - bounds.height / 2.0).max(0.0).round();
Vector::new(
self.current_offset.x.clamp(-hidden_width, hidden_width),
self.current_offset.y.clamp(-hidden_height, hidden_height),
)
}
pub fn is_cursor_grabbed(&self) -> bool {
self.cursor_grabbed_at.is_some()
}
}
impl<'a, Message, Theme, Renderer, Handle> From<Viewer<Handle>>
for Element<'a, Message, Theme, Renderer>
where
Renderer: 'a + image::Renderer<Handle = Handle>,
Message: 'a,
Handle: Clone + 'a,
{
fn from(viewer: Viewer<Handle>) -> Element<'a, Message, Theme, Renderer> {
Element::new(viewer)
}
}
pub fn scaled_image_size<Renderer>(
renderer: &Renderer,
handle: &<Renderer as image::Renderer>::Handle,
state: &State,
bounds: Size,
content_fit: ContentFit,
) -> Size
where
Renderer: image::Renderer,
{
let Size { width, height } = renderer.measure_image(handle);
let image_size = Size::new(width as f32, height as f32);
let adjusted_fit = content_fit.fit(image_size, bounds);
Size::new(
adjusted_fit.width * state.scale,
adjusted_fit.height * state.scale,
)
}