Struct Stack
pub struct Stack<'a, Message, Theme = Theme, Renderer = Renderer> { /* private fields */ }Expand description
A container that displays children on top of each other.
The first Element dictates the intrinsic Size of a Stack and
will be displayed as the base layer. Every consecutive Element will be
rendered on top; on its own layer.
You can use push_under to push an Element under
the current Stack without affecting its intrinsic Size.
Keep in mind that too much layering will normally produce bad UX as well as introduce certain rendering overhead. Use this widget sparingly!
Implementations§
§impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
pub fn with_capacity(capacity: usize) -> Stack<'a, Message, Theme, Renderer>
pub fn with_capacity(capacity: usize) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack with the given capacity.
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack with the given elements.
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn from_vec( children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack from an already allocated Vec.
Keep in mind that the Stack will not inspect the Vec, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill strategy, you will need to
call Stack::width or Stack::height accordingly.
pub fn width(
self,
width: impl Into<Length>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Stack<'a, Message, Theme, Renderer>
Sets the width of the Stack.
pub fn height(
self,
height: impl Into<Length>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Stack<'a, Message, Theme, Renderer>
Sets the height of the Stack.
pub fn push(
self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn push( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Adds an element on top of the Stack.
pub fn push_under(
self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn push_under( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Adds an element under the Stack.
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn extend( self, children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Extends the Stack with the given children.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget, if there is any.§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Stack<'a, Message, Theme, Renderer>
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D: AdaptFrom<S, Swp, Dwp, T>,
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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