#[non_exhaustive]
pub struct XcbDisplayHandle { pub connection: Option<NonNull<c_void>>, pub screen: i32, }
Expand description

Raw display handle for Xcb.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§connection: Option<NonNull<c_void>>

A pointer to an X server xcb_connection_t.

It is strongly recommended to set this value, however it may be set to None to request the default display when using EGL.

§screen: i32

An X11 screen to use with this display handle.

Note, that X11 could have multiple screens, however graphics APIs could work only with one screen at the time, given that multiple screens usually reside on different GPUs.

Implementations§

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impl XcbDisplayHandle

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pub fn new(connection: Option<NonNull<c_void>>, screen: i32) -> XcbDisplayHandle

Create a new handle to a connection and screen.

§Example
let connection: NonNull<c_void>;
let screen;
let handle = XcbDisplayHandle::new(Some(connection), screen);

Trait Implementations§

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impl Clone for XcbDisplayHandle

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fn clone(&self) -> XcbDisplayHandle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for XcbDisplayHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<XcbDisplayHandle> for RawDisplayHandle

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fn from(value: XcbDisplayHandle) -> RawDisplayHandle

Converts to this type from the input type.
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impl Hash for XcbDisplayHandle

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for XcbDisplayHandle

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fn eq(&self, other: &XcbDisplayHandle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for XcbDisplayHandle

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impl Eq for XcbDisplayHandle

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impl StructuralPartialEq for XcbDisplayHandle

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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