pub struct Column<'a, Key, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A container that distributes its contents vertically.
Implementations§
source§impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
sourcepub fn with_children(
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column
with the given elements.
sourcepub fn spacing(
self,
amount: impl Into<Pixels>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn spacing( self, amount: impl Into<Pixels>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
sourcepub fn width(
self,
width: impl Into<Length>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the width of the Column
.
sourcepub fn height(
self,
height: impl Into<Length>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the height of the Column
.
sourcepub fn max_width(
self,
max_width: impl Into<Pixels>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn max_width( self, max_width: impl Into<Pixels>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the maximum width of the Column
.
sourcepub fn align_items(
self,
align: Alignment,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn align_items( self, align: Alignment, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the horizontal alignment of the contents of the Column
.
Trait Implementations§
source§impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Key, Message, Theme, Renderer>
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>>, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Key, Message, Theme, Renderer> Freeze for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Send for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Sync for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Unpin for Column<'a, Key, Message, Theme, Renderer>where
Key: Unpin,
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Column<'a, Key, Message, Theme, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
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source§impl<T, C> ArraysFrom<C> for Twhere
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source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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fn borrow_mut(&mut self) -> &mut T
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source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
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parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self
into C
, using the provided parameters.source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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source§fn from_angle(angle: T) -> T
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) -> T
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Converts
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Convert into T with values clamped to the color defined bounds Read more
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source§fn into_color_unclamped(self) -> U
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
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source§impl<T, U> TryIntoColor<U> for Twhere
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source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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Convert into T, returning ok if the color is inside of its defined
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Cast a collection of colors into a collection of unsigned integers.
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fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.