Struct cosmic::iced_widget::overlay::menu::Menu

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pub struct Menu<'a, 'b, T, Message, Theme = Theme, Renderer = Renderer>
where 'b: 'a, Theme: Catalog, Renderer: Renderer,
{ /* private fields */ }
Expand description

A list of selectable options.

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impl<'a, 'b, T, Message, Theme, Renderer> Menu<'a, 'b, T, Message, Theme, Renderer>
where 'b: 'a, T: ToString + Clone, Message: 'a, Theme: Catalog + 'a, Renderer: Renderer + 'a,

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pub fn new( state: &'a mut State, options: &'a [T], hovered_option: &'a mut Option<usize>, on_selected: impl FnMut(T) -> Message + 'a, on_option_hovered: Option<&'a dyn Fn(T) -> Message>, class: &'a <Theme as Catalog>::Class<'b>, ) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Creates a new Menu with the given State, a list of options, the message to produced when an option is selected, and its Style.

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pub fn width(self, width: f32) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Sets the width of the Menu.

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pub fn padding<P>(self, padding: P) -> Menu<'a, 'b, T, Message, Theme, Renderer>
where P: Into<Padding>,

Sets the Padding of the Menu.

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pub fn text_size( self, text_size: impl Into<Pixels>, ) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Sets the text size of the Menu.

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pub fn text_line_height( self, line_height: impl Into<LineHeight>, ) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Sets the text text::LineHeight of the Menu.

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pub fn text_shaping( self, shaping: Shaping, ) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Sets the text::Shaping strategy of the Menu.

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pub fn text_wrap( self, wrap: Wrapping, ) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Sets the text::Wrapping mode of the Menu.

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pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> Menu<'a, 'b, T, Message, Theme, Renderer>

Sets the font of the Menu.

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pub fn overlay( self, position: Point, target_height: f32, ) -> Element<'a, Message, Theme, Renderer>

Turns the Menu into an overlay Element at the given target position.

The target_height will be used to display the menu either on top of the target or under it, depending on the screen position and the dimensions of the Menu.

Auto Trait Implementations§

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impl<'a, 'b, T, Message, Theme, Renderer> Freeze for Menu<'a, 'b, T, Message, Theme, Renderer>
where <Renderer as Renderer>::Font: Freeze,

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impl<'a, 'b, T, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Menu<'a, 'b, T, Message, Theme, Renderer>

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impl<'a, 'b, T, Message, Theme = Theme, Renderer = Renderer> !Send for Menu<'a, 'b, T, Message, Theme, Renderer>

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impl<'a, 'b, T, Message, Theme = Theme, Renderer = Renderer> !Sync for Menu<'a, 'b, T, Message, Theme, Renderer>

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impl<'a, 'b, T, Message, Theme, Renderer> Unpin for Menu<'a, 'b, T, Message, Theme, Renderer>
where <Renderer as Renderer>::Font: Unpin,

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impl<'a, 'b, T, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Menu<'a, 'b, T, Message, Theme, Renderer>

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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