Struct cosmic::iced_widget::pane_grid::PaneGrid

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pub struct PaneGrid<'a, Message, Theme = Theme, Renderer = Renderer>
where Theme: Catalog, Renderer: Renderer,
{ /* private fields */ }
Expand description

A collection of panes distributed using either vertical or horizontal splits to completely fill the space available.

Pane grid - Iced

This distribution of space is common in tiling window managers (like awesome, i3, or even tmux).

A PaneGrid supports:

  • Vertical and horizontal splits
  • Tracking of the last active pane
  • Mouse-based resizing
  • Drag and drop to reorganize panes
  • Hotkey support
  • Configurable modifier keys
  • State API to perform actions programmatically (split, swap, resize, etc.)

§Example

use iced::widget::{pane_grid, text};

struct State {
    panes: pane_grid::State<Pane>,
}

enum Pane {
    SomePane,
    AnotherKindOfPane,
}

enum Message {
    PaneDragged(pane_grid::DragEvent),
    PaneResized(pane_grid::ResizeEvent),
}

fn view(state: &State) -> Element<'_, Message> {
    pane_grid(&state.panes, |pane, state, is_maximized| {
        pane_grid::Content::new(match state {
            Pane::SomePane => text("This is some pane"),
            Pane::AnotherKindOfPane => text("This is another kind of pane"),
        })
    })
    .on_drag(Message::PaneDragged)
    .on_resize(10, Message::PaneResized)
    .into()
}

Implementations§

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impl<'a, Message, Theme, Renderer> PaneGrid<'a, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

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pub fn new<T>( state: &'a State<T>, view: impl Fn(Pane, &'a T, bool) -> Content<'a, Message, Theme, Renderer>, ) -> PaneGrid<'a, Message, Theme, Renderer>

Creates a PaneGrid with the given State and view function.

The view function will be called to display each Pane present in the State. bool is set if the pane is maximized.

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pub fn width( self, width: impl Into<Length>, ) -> PaneGrid<'a, Message, Theme, Renderer>

Sets the width of the PaneGrid.

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pub fn height( self, height: impl Into<Length>, ) -> PaneGrid<'a, Message, Theme, Renderer>

Sets the height of the PaneGrid.

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pub fn spacing( self, amount: impl Into<Pixels>, ) -> PaneGrid<'a, Message, Theme, Renderer>

Sets the spacing between the panes of the PaneGrid.

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pub fn on_click<F>(self, f: F) -> PaneGrid<'a, Message, Theme, Renderer>
where F: 'a + Fn(Pane) -> Message,

Sets the message that will be produced when a Pane of the PaneGrid is clicked.

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pub fn on_drag<F>(self, f: F) -> PaneGrid<'a, Message, Theme, Renderer>
where F: 'a + Fn(DragEvent) -> Message,

Enables the drag and drop interactions of the PaneGrid, which will use the provided function to produce messages.

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pub fn on_resize<F>( self, leeway: impl Into<Pixels>, f: F, ) -> PaneGrid<'a, Message, Theme, Renderer>
where F: 'a + Fn(ResizeEvent) -> Message,

Enables the resize interactions of the PaneGrid, which will use the provided function to produce messages.

The leeway describes the amount of space around a split that can be used to grab it.

The grabbable area of a split will have a length of spacing + leeway, properly centered. In other words, a length of (spacing + leeway) / 2.0 on either side of the split line.

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pub fn style( self, style: impl Fn(&Theme) -> Style + 'a, ) -> PaneGrid<'a, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: From<Box<dyn Fn(&Theme) -> Style + 'a>>,

Sets the style of the PaneGrid.

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pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> PaneGrid<'a, Message, Theme, Renderer>

Sets the style class of the PaneGrid.

Trait Implementations§

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impl<'a, Message, Theme, Renderer> From<PaneGrid<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
where Message: 'a, Theme: Catalog + 'a, Renderer: Renderer + 'a,

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fn from( pane_grid: PaneGrid<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for PaneGrid<'a, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree

get the a11y nodes for the widget and its children
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.

Auto Trait Implementations§

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impl<'a, Message, Theme, Renderer> Freeze for PaneGrid<'a, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Freeze, <Theme as Catalog>::Class<'a>: Freeze,

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for PaneGrid<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for PaneGrid<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for PaneGrid<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> Unpin for PaneGrid<'a, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Unpin, <Theme as Catalog>::Class<'a>: Unpin,

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impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for PaneGrid<'a, Message, Theme, Renderer>

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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Cast this collection of arrays into a collection of colors.
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Cast a collection of colors into a collection of color components.
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Convert into T. The resulting color might be invalid in its color space Read more
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