Struct cosmic::iced_widget::MouseArea
source · pub struct MouseArea<'a, Message, Theme = Theme, Renderer = Renderer> { /* private fields */ }
Expand description
Emit messages on mouse events.
Implementations§
source§impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer>
sourcepub fn on_drag(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_drag( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit when a drag is initiated.
sourcepub fn on_press(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_press( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a left button press.
sourcepub fn on_double_press(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_double_press( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a left double button press.
sourcepub fn on_release(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_release( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a left button release.
sourcepub fn on_double_click(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_double_click( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a double click.
If you use this with on_press
/on_release
, those
event will be emit as normal.
The events stream will be: on_press -> on_release -> on_press -> on_double_click -> on_release -> on_press …
sourcepub fn on_right_press(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_right_press( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a right button press.
sourcepub fn on_right_release(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_right_release( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a right button release.
sourcepub fn on_middle_press(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_middle_press( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a middle button press.
sourcepub fn on_middle_release(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_middle_release( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit on a middle button release.
sourcepub fn on_scroll(
self,
on_scroll: impl Fn(ScrollDelta) -> Message + 'a,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_scroll( self, on_scroll: impl Fn(ScrollDelta) -> Message + 'a, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit when scroll wheel is used
sourcepub fn on_enter(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_enter( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit when the mouse enters the area.
sourcepub fn on_move(
self,
on_move: impl Fn(Point) -> Message + 'a,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_move( self, on_move: impl Fn(Point) -> Message + 'a, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit when the mouse moves in the area.
sourcepub fn on_exit(
self,
message: Message,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn on_exit( self, message: Message, ) -> MouseArea<'a, Message, Theme, Renderer>
The message to emit when the mouse exits the area.
sourcepub fn interaction(
self,
interaction: Interaction,
) -> MouseArea<'a, Message, Theme, Renderer>
pub fn interaction( self, interaction: Interaction, ) -> MouseArea<'a, Message, Theme, Renderer>
The mouse::Interaction
to use when hovering the area.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<MouseArea<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<MouseArea<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for MouseArea<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for MouseArea<'a, Message, Theme, Renderer>
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget
, if there is any.source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for MouseArea<'a, Message, Theme, Renderer>where
Message: Freeze,
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for MouseArea<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for MouseArea<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for MouseArea<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for MouseArea<'a, Message, Theme, Renderer>where
Message: Unpin,
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for MouseArea<'a, Message, Theme, Renderer>
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