Struct cosmic::iced_widget::ProgressBar
source · pub struct ProgressBar<'a, Theme = Theme>where
Theme: Catalog,{ /* private fields */ }
Expand description
A bar that displays progress.
§Example
use iced::widget::progress_bar;
struct State {
progress: f32,
}
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
progress_bar(0.0..=100.0, state.progress).into()
}
Implementations§
source§impl<'a, Theme> ProgressBar<'a, Theme>where
Theme: Catalog,
impl<'a, Theme> ProgressBar<'a, Theme>where
Theme: Catalog,
sourcepub const DEFAULT_HEIGHT: f32 = 30f32
pub const DEFAULT_HEIGHT: f32 = 30f32
The default height of a ProgressBar
.
sourcepub fn new(range: RangeInclusive<f32>, value: f32) -> ProgressBar<'a, Theme>
pub fn new(range: RangeInclusive<f32>, value: f32) -> ProgressBar<'a, Theme>
Creates a new ProgressBar
.
It expects:
- an inclusive range of possible values
- the current value of the
ProgressBar
sourcepub fn width(self, width: impl Into<Length>) -> ProgressBar<'a, Theme>
pub fn width(self, width: impl Into<Length>) -> ProgressBar<'a, Theme>
Sets the width of the ProgressBar
.
sourcepub fn height(self, height: impl Into<Length>) -> ProgressBar<'a, Theme>
pub fn height(self, height: impl Into<Length>) -> ProgressBar<'a, Theme>
Sets the height of the ProgressBar
.
sourcepub fn style(
self,
style: impl Fn(&Theme) -> Style + 'a,
) -> ProgressBar<'a, Theme>
pub fn style( self, style: impl Fn(&Theme) -> Style + 'a, ) -> ProgressBar<'a, Theme>
Sets the style of the ProgressBar
.
sourcepub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> ProgressBar<'a, Theme>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> ProgressBar<'a, Theme>
Sets the style class of the ProgressBar
.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<ProgressBar<'a, Theme>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<ProgressBar<'a, Theme>> for Element<'a, Message, Theme, Renderer>
source§fn from(
progress_bar: ProgressBar<'a, Theme>,
) -> Element<'a, Message, Theme, Renderer>
fn from( progress_bar: ProgressBar<'a, Theme>, ) -> Element<'a, Message, Theme, Renderer>
Converts to this type from the input type.
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for ProgressBar<'a, Theme>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for ProgressBar<'a, Theme>
source§fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, _state: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> Status
fn on_event( &mut self, _state: &mut Tree, _event: Event, _layout: Layout<'_>, _cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
get the a11y nodes for the widget and its children
source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Theme> Freeze for ProgressBar<'a, Theme>
impl<'a, Theme> RefUnwindSafe for ProgressBar<'a, Theme>
impl<'a, Theme> Send for ProgressBar<'a, Theme>
impl<'a, Theme> Sync for ProgressBar<'a, Theme>
impl<'a, Theme> Unpin for ProgressBar<'a, Theme>
impl<'a, Theme> UnwindSafe for ProgressBar<'a, Theme>
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D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
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Converts
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fn components_from(colors: C) -> T
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