Struct cosmic::iced_widget::Responsive
source · pub struct Responsive<'a, Message, Theme = Theme, Renderer = Renderer> { /* private fields */ }
Expand description
A widget that is aware of its dimensions.
A Responsive
widget will always try to fill all the available space of
its parent.
Implementations§
source§impl<'a, Message, Theme, Renderer> Responsive<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Responsive<'a, Message, Theme, Renderer>where
Renderer: Renderer,
sourcepub fn new(
view: impl Fn(Size) -> Element<'a, Message, Theme, Renderer> + 'a,
) -> Responsive<'a, Message, Theme, Renderer>
pub fn new( view: impl Fn(Size) -> Element<'a, Message, Theme, Renderer> + 'a, ) -> Responsive<'a, Message, Theme, Renderer>
Creates a new Responsive
widget with a closure that produces its
contents.
The view
closure will be provided with the current Size
of
the Responsive
widget and, therefore, can be used to build the
contents of the widget in a responsive way.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<Responsive<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Responsive<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
source§fn from(
responsive: Responsive<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer>
fn from( responsive: Responsive<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>
Converts to this type from the input type.
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Responsive<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Responsive<'a, Message, Theme, Renderer>where
Renderer: Renderer,
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn a11y_nodes(
&self,
layout: Layout<'_>,
tree: &Tree,
cursor_position: Cursor,
) -> A11yTree
fn a11y_nodes( &self, layout: Layout<'_>, tree: &Tree, cursor_position: Cursor, ) -> A11yTree
get the a11y nodes for the widget and its children
source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Freeze for Responsive<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Responsive<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Responsive<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Responsive<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Responsive<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Responsive<'a, Message, Theme, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
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source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self
into C
, using the provided parameters.source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
) to &Any
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’s vtable from &Trait
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Convert
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impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
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Performs a conversion from
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.source§impl<T, U> FromStimulus<U> for Twhere
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Converts
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, while performing the appropriate scaling,
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source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
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when converting.source§fn into_cam16_unclamped(
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parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
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Converts
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, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
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U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
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source§fn into_color_unclamped(self) -> U
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Convert into T. The resulting color might be invalid in its color space Read more
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
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source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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Convert into T, returning ok if the color is inside of its defined
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source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
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fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.