pub struct TextEditor<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }Expand description
A multi-line text input.
§Example
use iced::widget::text_editor;
struct State {
   content: text_editor::Content,
}
#[derive(Debug, Clone)]
enum Message {
    Edit(text_editor::Action)
}
fn view(state: &State) -> Element<'_, Message> {
    text_editor(&state.content)
        .placeholder("Type something here...")
        .on_action(Message::Edit)
        .into()
}
fn update(state: &mut State, message: Message) {
    match message {
        Message::Edit(action) => {
            state.content.perform(action);
        }
    }
}Implementations§
Source§impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
 
impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
Sourcepub fn new(
    content: &'a Content<Renderer>,
) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
 
pub fn new( content: &'a Content<Renderer>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
Creates new TextEditor with the given Content.
pub fn id( self, id: impl Into<Id>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
Source§impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sourcepub fn placeholder(
    self,
    placeholder: impl IntoFragment<'a>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn placeholder( self, placeholder: impl IntoFragment<'a>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the placeholder of the TextEditor.
Sourcepub fn height(
    self,
    height: impl Into<Length>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn height( self, height: impl Into<Length>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the height of the TextEditor.
Sourcepub fn width(
    self,
    width: impl Into<Pixels>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn width( self, width: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the width of the TextEditor.
Sourcepub fn on_action(
    self,
    on_edit: impl Fn(Action) -> Message + 'a,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn on_action( self, on_edit: impl Fn(Action) -> Message + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the message that should be produced when some action is performed in
the TextEditor.
If this method is not called, the TextEditor will be disabled.
Sourcepub fn font(
    self,
    font: impl Into<<Renderer as Renderer>::Font>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the Font of the TextEditor.
Sourcepub fn size(
    self,
    size: impl Into<Pixels>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn size( self, size: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the text size of the TextEditor.
Sourcepub fn line_height(
    self,
    line_height: impl Into<LineHeight>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the text::LineHeight of the TextEditor.
Sourcepub fn padding(
    self,
    padding: impl Into<Padding>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn padding( self, padding: impl Into<Padding>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the Padding of the TextEditor.
Sourcepub fn wrapping(
    self,
    wrapping: Wrapping,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn wrapping( self, wrapping: Wrapping, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the Wrapping strategy of the TextEditor.
Sourcepub fn highlight_with<H>(
    self,
    settings: <H as Highlighter>::Settings,
    to_format: fn(&<H as Highlighter>::Highlight, &Theme) -> Format<<Renderer as Renderer>::Font>,
) -> TextEditor<'a, H, Message, Theme, Renderer>where
    H: Highlighter,
 
pub fn highlight_with<H>(
    self,
    settings: <H as Highlighter>::Settings,
    to_format: fn(&<H as Highlighter>::Highlight, &Theme) -> Format<<Renderer as Renderer>::Font>,
) -> TextEditor<'a, H, Message, Theme, Renderer>where
    H: Highlighter,
Highlights the TextEditor with the given Highlighter and
a strategy to turn its highlights into some text format.
Sourcepub fn key_binding(
    self,
    key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn key_binding( self, key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the closure to produce key bindings on key presses.
See Binding for the list of available bindings.
Sourcepub fn style(
    self,
    style: impl Fn(&Theme, Status) -> Style + 'a,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the style of the TextEditor.
Sourcepub fn class(
    self,
    class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the style class of the TextEditor.
Trait Implementations§
Source§impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
 
impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§fn from(
    text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer>
 
fn from( text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>
Source§impl<'a, Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'a, Highlighter, Message, Theme, Renderer>
 
impl<'a, Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'a, Highlighter, Message, Theme, Renderer>
Source§fn on_event(
    &mut self,
    tree: &mut Tree,
    event: Event,
    layout: Layout<'_>,
    cursor: Cursor,
    _renderer: &Renderer,
    clipboard: &mut dyn Clipboard,
    shell: &mut Shell<'_, Message>,
    _viewport: &Rectangle,
) -> Status
 
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
Source§fn draw(
    &self,
    tree: &Tree,
    renderer: &mut Renderer,
    theme: &Theme,
    _defaults: &Style,
    layout: Layout<'_>,
    cursor: Cursor,
    _viewport: &Rectangle,
)
 
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _defaults: &Style, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, )
Widget using the associated Renderer.Source§fn mouse_interaction(
    &self,
    _state: &Tree,
    layout: Layout<'_>,
    cursor: Cursor,
    _viewport: &Rectangle,
    _renderer: &Renderer,
) -> Interaction
 
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn operate(
    &self,
    tree: &mut Tree,
    _layout: Layout<'_>,
    _renderer: &Renderer,
    operation: &mut dyn Operation,
)
 
fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn set_id(&mut self, id: Id)
 
fn set_id(&mut self, id: Id)
Source§fn overlay<'a>(
    &'a mut self,
    _state: &'a mut Tree,
    _layout: Layout<'_>,
    _renderer: &Renderer,
    _translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
 
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Widget, if there is any.Source§fn a11y_nodes(
    &self,
    _layout: Layout<'_>,
    _state: &Tree,
    _cursor: Cursor,
) -> A11yTree
 
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
Source§fn drag_destinations(
    &self,
    _state: &Tree,
    _layout: Layout<'_>,
    _renderer: &Renderer,
    _dnd_rectangles: &mut DndDestinationRectangles,
)
 
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Highlighter, Message, Theme, Renderer> Freeze for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !Send for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !Sync for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme, Renderer> Unpin for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
    T: Real + Zero + Arithmetics + Clone,
    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
 
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
    T: Real + Zero + Arithmetics + Clone,
    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
    M: TransformMatrix<T>,
 
fn adapt_into_using<M>(self, method: M) -> Dwhere
    M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
 
fn adapt_into(self) -> D
Source§impl<T, Res> Apply<Res> for Twhere
    T: ?Sized,
 
impl<T, Res> Apply<Res> for Twhere
    T: ?Sized,
Source§impl<T, C> ArraysFrom<C> for Twhere
    C: IntoArrays<T>,
 
impl<T, C> ArraysFrom<C> for Twhere
    C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
 
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
    C: FromArrays<T>,
 
impl<T, C> ArraysInto<C> for Twhere
    C: FromArrays<T>,
Source§fn arrays_into(self) -> C
 
fn arrays_into(self) -> C
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
    T: FromCam16Unclamped<WpParam, U>,
 
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
    T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
 
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn cam16_into_unclamped(
    self,
    parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
 
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, C> ComponentsFrom<C> for Twhere
    C: IntoComponents<T>,
 
impl<T, C> ComponentsFrom<C> for Twhere
    C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
 
fn components_from(colors: C) -> T
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> FromAngle<T> for T
 
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
 
fn from_angle(angle: T) -> T
angle.Source§impl<T, U> FromStimulus<U> for Twhere
    U: IntoStimulus<T>,
 
impl<T, U> FromStimulus<U> for Twhere
    U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
 
fn from_stimulus(other: U) -> T
other into Self, while performing the appropriate scaling,
rounding and clamping.Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
 
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
 
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T, U> IntoAngle<U> for Twhere
    U: FromAngle<T>,
 
impl<T, U> IntoAngle<U> for Twhere
    U: FromAngle<T>,
Source§fn into_angle(self) -> U
 
fn into_angle(self) -> U
T.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
    T: Cam16FromUnclamped<WpParam, U>,
 
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
    T: Cam16FromUnclamped<WpParam, U>,
Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
 
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn into_cam16_unclamped(
    self,
    parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
 
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
    U: FromColor<T>,
 
impl<T, U> IntoColor<U> for Twhere
    U: FromColor<T>,
Source§fn into_color(self) -> U
 
fn into_color(self) -> U
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
    U: FromColorUnclamped<T>,
 
impl<T, U> IntoColorUnclamped<U> for Twhere
    U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
 
fn into_color_unclamped(self) -> U
Source§impl<T> IntoStimulus<T> for T
 
impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
 
fn into_stimulus(self) -> T
self into T, while performing the appropriate scaling,
rounding and clamping.Source§impl<T, C> TryComponentsInto<C> for Twhere
    C: TryFromComponents<T>,
 
impl<T, C> TryComponentsInto<C> for Twhere
    C: TryFromComponents<T>,
Source§type Error = <C as TryFromComponents<T>>::Error
 
type Error = <C as TryFromComponents<T>>::Error
try_into_colors fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
 
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Source§impl<T, U> TryIntoColor<U> for Twhere
    U: TryFromColor<T>,
 
impl<T, U> TryIntoColor<U> for Twhere
    U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
 
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds error is returned which contains
the unclamped color. Read more