cosmic::iced_widget::text_editor

Struct TextEditor

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pub struct TextEditor<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,
{ /* private fields */ }
Expand description

A multi-line text input.

§Example

use iced::widget::text_editor;

struct State {
   content: text_editor::Content,
}

#[derive(Debug, Clone)]
enum Message {
    Edit(text_editor::Action)
}

fn view(state: &State) -> Element<'_, Message> {
    text_editor(&state.content)
        .placeholder("Type something here...")
        .on_action(Message::Edit)
        .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::Edit(action) => {
            state.content.perform(action);
        }
    }
}

Implementations§

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impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

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pub fn new( content: &'a Content<Renderer>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>

Creates new TextEditor with the given Content.

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impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,

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pub fn placeholder( self, placeholder: impl IntoFragment<'a>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the placeholder of the TextEditor.

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pub fn height( self, height: impl Into<Length>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the height of the TextEditor.

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pub fn width( self, width: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the width of the TextEditor.

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pub fn on_action( self, on_edit: impl Fn(Action) -> Message + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the message that should be produced when some action is performed in the TextEditor.

If this method is not called, the TextEditor will be disabled.

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pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Font of the TextEditor.

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pub fn size( self, size: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the text size of the TextEditor.

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pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the text::LineHeight of the TextEditor.

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pub fn padding( self, padding: impl Into<Padding>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Padding of the TextEditor.

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pub fn wrapping( self, wrapping: Wrapping, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Wrapping strategy of the TextEditor.

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pub fn highlight_with<H>( self, settings: <H as Highlighter>::Settings, to_format: fn(_: &<H as Highlighter>::Highlight, _: &Theme) -> Format<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, H, Message, Theme, Renderer>
where H: Highlighter,

Highlights the TextEditor with the given Highlighter and a strategy to turn its highlights into some text format.

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pub fn key_binding( self, key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the closure to produce key bindings on key presses.

See Binding for the list of available bindings.

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pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: From<Box<dyn Fn(&Theme, Status) -> Style + 'a>>,

Sets the style of the TextEditor.

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pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the style class of the TextEditor.

Trait Implementations§

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impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
where Highlighter: Highlighter, Message: 'a, Theme: Catalog + 'a, Renderer: Renderer,

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fn from( text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<'a, Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _defaults: &Style, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, _tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree

get the a11y nodes for the widget and its children
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.

Auto Trait Implementations§

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impl<'a, Highlighter, Message, Theme, Renderer> Freeze for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Freeze, <Highlighter as Highlighter>::Settings: Freeze, <Renderer as Renderer>::Font: Freeze,

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !Send for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !Sync for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme, Renderer> Unpin for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Unpin, <Highlighter as Highlighter>::Settings: Unpin, <Renderer as Renderer>::Font: Unpin,

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Also for T

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fn also<F>(self, block: F) -> Self
where F: FnOnce(&mut Self),

Apply a function to this value and return the (possibly) modified value.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T, Res> Apply<Res> for T
where T: ?Sized,

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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fn apply_ref<F>(&self, f: F) -> Res
where F: FnOnce(&Self) -> Res,

Apply a function which takes the parameter by reference.
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fn apply_mut<F>(&mut self, f: F) -> Res
where F: FnOnce(&mut Self) -> Res,

Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where U: FromAngle<T>,

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Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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where S: Into<Dispatch>,

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