Struct cosmic::iced_winit::graphics::geometry::path::lyon_path::builder::WithSvg

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pub struct WithSvg<Builder>
where Builder: PathBuilder,
{ /* private fields */ }
Expand description

Implements an SVG-like building interface on top of a PathBuilder.

Implementations§

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impl<Builder> WithSvg<Builder>
where Builder: PathBuilder,

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pub fn new(builder: Builder) -> WithSvg<Builder>

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pub fn build(self) -> <Builder as Build>::PathType
where Builder: Build,

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pub fn flattened(self, tolerance: f32) -> WithSvg<Flattened<Builder>>

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pub fn transformed<Transform>( self, transform: Transform, ) -> WithSvg<Transformed<Builder, Transform>>
where Transform: Transformation<f32>,

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pub fn move_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId

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pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId

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pub fn close(&mut self)

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pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId

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pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId

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pub fn arc( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, sweep_angle: Angle<f32>, x_rotation: Angle<f32>, )

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pub fn current_position(&self) -> Point2D<f32, UnknownUnit>

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pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

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impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
where Builder: PathBuilder, Transform: Transformation<f32>,

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pub fn set_transform(&mut self, transform: Transform)

Trait Implementations§

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impl<Builder> Build for WithSvg<Builder>
where Builder: PathBuilder + Build,

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type PathType = <Builder as Build>::PathType

The type of object that is created by this builder.
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fn build(self) -> <Builder as Build>::PathType

Builds a path object, consuming the builder.
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impl<Builder> SvgPathBuilder for WithSvg<Builder>
where Builder: PathBuilder,

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fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)

Start a new sub-path at the given position. Read more
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fn close(&mut self)

Ends the current sub-path by connecting it back to its initial point. Read more
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fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)

Adds a line segment to the current sub-path. Read more
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fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )

Adds a quadratic bézier segment to the current sub-path. Read more
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fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )

Adds a cubic bézier segment to the current sub-path. Read more
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fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)

Equivalent to move_to in relative coordinates. Read more
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fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)

Equivalent to line_to in relative coordinates. Read more
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fn relative_quadratic_bezier_to( &mut self, ctrl: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )

Equivalent to quadratic_bezier_to in relative coordinates. Read more
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fn relative_cubic_bezier_to( &mut self, ctrl1: Vector2D<f32, UnknownUnit>, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )

Equivalent to cubic_bezier_to in relative coordinates. Read more
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fn smooth_cubic_bezier_to( &mut self, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )

Equivalent to cubic_bezier_to with implicit first control point. Read more
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fn smooth_relative_cubic_bezier_to( &mut self, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )

Equivalent to smooth_cubic_bezier_to in relative coordinates. Read more
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fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)

Equivalent to quadratic_bezier_to with implicit control point. Read more
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fn smooth_relative_quadratic_bezier_to( &mut self, to: Vector2D<f32, UnknownUnit>, )

Equivalent to smooth_quadratic_bezier_to in relative coordinates. Read more
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fn horizontal_line_to(&mut self, x: f32)

Adds an horizontal line segment. Read more
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fn relative_horizontal_line_to(&mut self, dx: f32)

Adds an horizontal line segment in relative coordinates. Read more
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fn vertical_line_to(&mut self, y: f32)

Adds a vertical line segment. Read more
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fn relative_vertical_line_to(&mut self, dy: f32)

Adds a vertical line segment in relative coordinates. Read more
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fn arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Point2D<f32, UnknownUnit>, )

Adds an elliptical arc. Read more
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fn relative_arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Vector2D<f32, UnknownUnit>, )

Equivalent to arc_to in relative coordinates. Read more
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fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

Hints at the builder that a certain number of endpoints and control points will be added. Read more
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fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)

Adds a sub-path from a polygon. Read more

Auto Trait Implementations§

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impl<Builder> Freeze for WithSvg<Builder>
where Builder: Freeze,

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impl<Builder> RefUnwindSafe for WithSvg<Builder>
where Builder: RefUnwindSafe,

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impl<Builder> Send for WithSvg<Builder>
where Builder: Send,

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impl<Builder> Sync for WithSvg<Builder>
where Builder: Sync,

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impl<Builder> Unpin for WithSvg<Builder>
where Builder: Unpin,

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impl<Builder> UnwindSafe for WithSvg<Builder>
where Builder: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Also for T

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fn also<F>(self, block: F) -> Self
where F: FnOnce(&mut Self),

Apply a function to this value and return the (possibly) modified value.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, Res> Apply<Res> for T
where T: ?Sized,

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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fn apply_ref<F>(&self, f: F) -> Res
where F: FnOnce(&Self) -> Res,

Apply a function which takes the parameter by reference.
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fn apply_mut<F>(&mut self, f: F) -> Res
where F: FnOnce(&mut Self) -> Res,

Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSendSync for T

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impl<T> MaybeSync for T
where T: Sync,