Struct cosmic::iced_winit::graphics::geometry::path::lyon_path::geom::euclid::RigidTransform3D
source · #[repr(C)]pub struct RigidTransform3D<T, Src, Dst> {
pub rotation: Rotation3D<T, Src, Dst>,
pub translation: Vector3D<T, Dst>,
}
Expand description
A rigid transformation. All lengths are preserved under such a transformation.
Internally, this is a rotation and a translation, with the rotation
applied first (i.e. Rotation * Translation
, in row-vector notation)
This can be more efficient to use over full matrices, especially if you have to deal with the decomposed quantities often.
Fields§
§rotation: Rotation3D<T, Src, Dst>
§translation: Vector3D<T, Dst>
Implementations§
source§impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
sourcepub const fn new(
rotation: Rotation3D<T, Src, Dst>,
translation: Vector3D<T, Dst>,
) -> RigidTransform3D<T, Src, Dst>
pub const fn new( rotation: Rotation3D<T, Src, Dst>, translation: Vector3D<T, Dst>, ) -> RigidTransform3D<T, Src, Dst>
Construct a new rigid transformation, where the rotation
applies first
source§impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>where
T: Copy,
pub fn cast_unit<Src2, Dst2>(&self) -> RigidTransform3D<T, Src2, Dst2>
source§impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
sourcepub fn identity() -> RigidTransform3D<T, Src, Dst>
pub fn identity() -> RigidTransform3D<T, Src, Dst>
Construct an identity transform
sourcepub fn new_from_reversed(
translation: Vector3D<T, Src>,
rotation: Rotation3D<T, Src, Dst>,
) -> RigidTransform3D<T, Src, Dst>
pub fn new_from_reversed( translation: Vector3D<T, Src>, rotation: Rotation3D<T, Src, Dst>, ) -> RigidTransform3D<T, Src, Dst>
Construct a new rigid transformation, where the translation
applies first
pub fn from_rotation( rotation: Rotation3D<T, Src, Dst>, ) -> RigidTransform3D<T, Src, Dst>
pub fn from_translation( translation: Vector3D<T, Dst>, ) -> RigidTransform3D<T, Src, Dst>
sourcepub fn decompose_reversed(&self) -> (Vector3D<T, Src>, Rotation3D<T, Src, Dst>)
pub fn decompose_reversed(&self) -> (Vector3D<T, Src>, Rotation3D<T, Src, Dst>)
Decompose this into a translation and an rotation to be applied in the opposite order
i.e., the translation is applied first
sourcepub fn then<Dst2>(
&self,
other: &RigidTransform3D<T, Dst, Dst2>,
) -> RigidTransform3D<T, Src, Dst2>
pub fn then<Dst2>( &self, other: &RigidTransform3D<T, Dst, Dst2>, ) -> RigidTransform3D<T, Src, Dst2>
Returns the multiplication of the two transforms such that other’s transformation applies after self’s transformation.
i.e., this produces self * other
in row-vector notation
sourcepub fn inverse(&self) -> RigidTransform3D<T, Dst, Src>
pub fn inverse(&self) -> RigidTransform3D<T, Dst, Src>
Inverts the transformation
pub fn to_transform(&self) -> Transform3D<T, Src, Dst>where
T: Trig,
sourcepub fn to_untyped(&self) -> RigidTransform3D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> RigidTransform3D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
sourcepub fn from_untyped(
transform: &RigidTransform3D<T, UnknownUnit, UnknownUnit>,
) -> RigidTransform3D<T, Src, Dst>
pub fn from_untyped( transform: &RigidTransform3D<T, UnknownUnit, UnknownUnit>, ) -> RigidTransform3D<T, Src, Dst>
Tag a unitless value with units.
Trait Implementations§
source§impl<T, Src, Dst> Clone for RigidTransform3D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for RigidTransform3D<T, Src, Dst>where
T: Clone,
source§fn clone(&self) -> RigidTransform3D<T, Src, Dst>
fn clone(&self) -> RigidTransform3D<T, Src, Dst>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<T, Src, Dst> Debug for RigidTransform3D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for RigidTransform3D<T, Src, Dst>where
T: Debug,
source§impl<T, Src, Dst> From<Rotation3D<T, Src, Dst>> for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> From<Rotation3D<T, Src, Dst>> for RigidTransform3D<T, Src, Dst>
source§fn from(rot: Rotation3D<T, Src, Dst>) -> RigidTransform3D<T, Src, Dst>
fn from(rot: Rotation3D<T, Src, Dst>) -> RigidTransform3D<T, Src, Dst>
source§impl<T, Src, Dst> From<Vector3D<T, Dst>> for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> From<Vector3D<T, Dst>> for RigidTransform3D<T, Src, Dst>
source§fn from(t: Vector3D<T, Dst>) -> RigidTransform3D<T, Src, Dst>
fn from(t: Vector3D<T, Dst>) -> RigidTransform3D<T, Src, Dst>
source§impl<T, Src, Dst> Hash for RigidTransform3D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for RigidTransform3D<T, Src, Dst>where
T: Hash,
source§impl<T, Src, Dst> PartialEq for RigidTransform3D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for RigidTransform3D<T, Src, Dst>where
T: PartialEq,
source§fn eq(&self, other: &RigidTransform3D<T, Src, Dst>) -> bool
fn eq(&self, other: &RigidTransform3D<T, Src, Dst>) -> bool
self
and other
values to be equal, and is used by ==
.impl<T, Src, Dst> Copy for RigidTransform3D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Eq for RigidTransform3D<T, Src, Dst>where
T: Eq,
Auto Trait Implementations§
impl<T, Src, Dst> Freeze for RigidTransform3D<T, Src, Dst>where
T: Freeze,
impl<T, Src, Dst> RefUnwindSafe for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> Send for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> Sync for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> Unpin for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> UnwindSafe for RigidTransform3D<T, Src, Dst>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
.source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other
into Self
, while performing the appropriate scaling,
rounding and clamping.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
source§fn into_angle(self) -> U
fn into_angle(self) -> U
T
.source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self
into T
, while performing the appropriate scaling,
rounding and clamping.source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
the unclamped color. Read more