Struct Box3D

#[repr(C)]
pub struct Box3D<T, U> { pub min: Point3D<T, U>, pub max: Point3D<T, U>, }
Expand description

An axis aligned 3D box represented by its minimum and maximum coordinates.

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§min: Point3D<T, U>§max: Point3D<T, U>

Implementations§

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impl<T, U> Box3D<T, U>

pub const fn new(min: Point3D<T, U>, max: Point3D<T, U>) -> Box3D<T, U>

Constructor.

pub fn from_origin_and_size( origin: Point3D<T, U>, size: Size3D<T, U>, ) -> Box3D<T, U>
where T: Copy + Add<Output = T>,

Constructor.

pub fn from_size(size: Size3D<T, U>) -> Box3D<T, U>
where T: Zero,

Creates a Box3D of the given size, at offset zero.

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impl<T, U> Box3D<T, U>
where T: PartialOrd,

pub fn is_negative(&self) -> bool

Returns true if the box has a negative volume.

The common interpretation for a negative box is to consider it empty. It can be obtained by calculating the intersection of two boxes that do not intersect.

pub fn is_empty(&self) -> bool

Returns true if the size is zero, negative or NaN.

pub fn intersects(&self, other: &Box3D<T, U>) -> bool

pub fn contains(&self, other: Point3D<T, U>) -> bool

Returns true if this Box3D contains the point p.

Points on the front, left, and top faces are inside the box, whereas points on the back, right, and bottom faces are outside the box. See Box3D::contains_inclusive for a variant that also includes those latter points.

§Examples
use euclid::default::{Box3D, Point3D};

let cube = Box3D::new(Point3D::origin(), Point3D::new(2, 2, 2));

assert!(cube.contains(Point3D::new(1, 1, 1)));

assert!(cube.contains(Point3D::new(0, 1, 1))); // front face
assert!(cube.contains(Point3D::new(1, 0, 1))); // left face
assert!(cube.contains(Point3D::new(1, 1, 0))); // top face
assert!(cube.contains(Point3D::new(0, 0, 0)));

assert!(!cube.contains(Point3D::new(2, 1, 1))); // back face
assert!(!cube.contains(Point3D::new(1, 2, 1))); // right face
assert!(!cube.contains(Point3D::new(1, 1, 2))); // bottom face
assert!(!cube.contains(Point3D::new(2, 2, 2)));

pub fn contains_inclusive(&self, other: Point3D<T, U>) -> bool

Returns true if this Box3D contains the point p.

This is like Box3D::contains, but points on the back, right, and bottom faces are also inside the box.

§Examples
use euclid::default::{Box3D, Point3D};

let cube = Box3D::new(Point3D::origin(), Point3D::new(2, 2, 2));

assert!(cube.contains_inclusive(Point3D::new(1, 1, 1)));

assert!(cube.contains_inclusive(Point3D::new(0, 1, 1))); // front face
assert!(cube.contains_inclusive(Point3D::new(1, 0, 1))); // left face
assert!(cube.contains_inclusive(Point3D::new(1, 1, 0))); // top face
assert!(cube.contains_inclusive(Point3D::new(0, 0, 0))); // front-left-top corner

assert!(cube.contains_inclusive(Point3D::new(2, 1, 1))); // back face
assert!(cube.contains_inclusive(Point3D::new(1, 2, 1))); // right face
assert!(cube.contains_inclusive(Point3D::new(1, 1, 2))); // bottom face
assert!(cube.contains_inclusive(Point3D::new(2, 2, 2))); // back-right-bottom corner

pub fn contains_box(&self, other: &Box3D<T, U>) -> bool

Returns true if this box3d contains the interior of the other box3d. Always returns true if other is empty, and always returns false if other is nonempty but this box3d is empty.

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impl<T, U> Box3D<T, U>
where T: Copy + PartialOrd,

pub fn to_non_empty(&self) -> Option<Box3D<T, U>>

pub fn intersection(&self, other: &Box3D<T, U>) -> Option<Box3D<T, U>>

pub fn intersection_unchecked(&self, other: &Box3D<T, U>) -> Box3D<T, U>

pub fn union(&self, other: &Box3D<T, U>) -> Box3D<T, U>

Computes the union of two boxes.

If either of the boxes is empty, the other one is returned.

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impl<T, U> Box3D<T, U>
where T: Copy + Add<Output = T>,

pub fn translate(&self, by: Vector3D<T, U>) -> Box3D<T, U>

Returns the same box3d, translated by a vector.

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impl<T, U> Box3D<T, U>
where T: Copy + Sub<Output = T>,

pub fn size(&self) -> Size3D<T, U>

pub fn width(&self) -> T

pub fn height(&self) -> T

pub fn depth(&self) -> T

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impl<T, U> Box3D<T, U>
where T: Copy + Add<Output = T> + Sub<Output = T>,

pub fn inflate(&self, width: T, height: T, depth: T) -> Box3D<T, U>

Inflates the box by the specified sizes on each side respectively.

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impl<T, U> Box3D<T, U>
where T: Copy + Zero + PartialOrd,

pub fn from_points<I>(points: I) -> Box3D<T, U>
where I: IntoIterator, <I as IntoIterator>::Item: Borrow<Point3D<T, U>>,

Returns the smallest box enclosing all of the provided points.

The top/bottom/left/right/front/back-most points are exactly on the box’s edges. Since Box3D::contains excludes points that are on the right/bottom/back-most faces, not all points passed to Box3D::from_points are contained in the returned Box3D when probed with Box3D::contains, but are when probed with Box3D::contains_inclusive.

For example:

use euclid::default::{Point3D, Box3D};

let a = Point3D::origin();
let b = Point3D::new(1, 2, 3);
let box3 = Box3D::from_points([a, b]);

assert_eq!(box3.width(), 1);
assert_eq!(box3.height(), 2);
assert_eq!(box3.depth(), 3);

assert!(box3.contains(a));
assert!(!box3.contains(b));
assert!(box3.contains_inclusive(b));

In particular, calling Box3D::from_points with a single point results in an empty Box3D:

use euclid::default::{Point3D, Box3D};

let a = Point3D::new(1, 0, 1);
let box3 = Box3D::from_points([a]);

assert!(box3.is_empty());
assert!(!box3.contains(a));
assert!(box3.contains_inclusive(a));

The Box3D enclosing no points is also empty:

use euclid::default::{Box3D, Point3D};

let box3 = Box3D::from_points(std::iter::empty::<Point3D<i32>>());
assert!(box3.is_empty());
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impl<T, U> Box3D<T, U>
where T: One + Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Copy,

pub fn lerp(&self, other: Box3D<T, U>, t: T) -> Box3D<T, U>

Linearly interpolate between this box3d and another box3d.

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impl<T, U> Box3D<T, U>
where T: Copy + One + Add<Output = T> + Div<Output = T>,

pub fn center(&self) -> Point3D<T, U>

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impl<T, U> Box3D<T, U>
where T: Copy + Mul<Output = T> + Sub<Output = T>,

pub fn volume(&self) -> T

pub fn xy_area(&self) -> T

pub fn yz_area(&self) -> T

pub fn xz_area(&self) -> T

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impl<T, U> Box3D<T, U>
where T: Zero,

pub fn zero() -> Box3D<T, U>

Constructor, setting all sides to zero.

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impl<T, U> Box3D<T, U>
where T: Copy,

pub fn x_range(&self) -> Range<T>

pub fn y_range(&self) -> Range<T>

pub fn z_range(&self) -> Range<T>

pub fn to_untyped(&self) -> Box3D<T, UnknownUnit>

Drop the units, preserving only the numeric value.

pub fn from_untyped(c: &Box3D<T, UnknownUnit>) -> Box3D<T, U>

Tag a unitless value with units.

pub fn cast_unit<V>(&self) -> Box3D<T, V>

Cast the unit

pub fn scale<S>(&self, x: S, y: S, z: S) -> Box3D<T, U>
where S: Copy, T: Mul<S, Output = T>,

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impl<T, U> Box3D<T, U>
where T: NumCast + Copy,

pub fn cast<NewT>(&self) -> Box3D<NewT, U>
where NewT: NumCast,

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round, round_in or round_out before casting.

pub fn try_cast<NewT>(&self) -> Option<Box3D<NewT, U>>
where NewT: NumCast,

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round, round_in or round_out before casting.

pub fn to_f32(&self) -> Box3D<f32, U>

Cast into an f32 box3d.

pub fn to_f64(&self) -> Box3D<f64, U>

Cast into an f64 box3d.

pub fn to_usize(&self) -> Box3D<usize, U>

Cast into an usize box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

pub fn to_u32(&self) -> Box3D<u32, U>

Cast into an u32 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

pub fn to_i32(&self) -> Box3D<i32, U>

Cast into an i32 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

pub fn to_i64(&self) -> Box3D<i64, U>

Cast into an i64 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

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impl<T, U> Box3D<T, U>
where T: Float,

pub fn is_finite(self) -> bool

Returns true if all members are finite.

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impl<T, U> Box3D<T, U>
where T: Round,

pub fn round(&self) -> Box3D<T, U>

Return a box3d with edges rounded to integer coordinates, such that the returned box3d has the same set of pixel centers as the original one. Values equal to 0.5 round up. Suitable for most places where integral device coordinates are needed, but note that any translation should be applied first to avoid pixel rounding errors. Note that this is not rounding to nearest integer if the values are negative. They are always rounding as floor(n + 0.5).

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impl<T, U> Box3D<T, U>
where T: Floor + Ceil,

pub fn round_in(&self) -> Box3D<T, U>

Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d contains the resulting box3d.

pub fn round_out(&self) -> Box3D<T, U>

Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d is contained in the resulting box3d.

Trait Implementations§

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impl<T, U> Clone for Box3D<T, U>
where T: Clone,

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fn clone(&self) -> Box3D<T, U>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T, U> Debug for Box3D<T, U>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T, U> Default for Box3D<T, U>
where T: Default,

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fn default() -> Box3D<T, U>

Returns the “default value” for a type. Read more
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impl<T, U1, U2> Div<Scale<T, U1, U2>> for Box3D<T, U2>
where T: Copy + Div,

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type Output = Box3D<<T as Div>::Output, U1>

The resulting type after applying the / operator.
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fn div( self, scale: Scale<T, U1, U2>, ) -> <Box3D<T, U2> as Div<Scale<T, U1, U2>>>::Output

Performs the / operation. Read more
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impl<T, U> Div<T> for Box3D<T, U>
where T: Copy + Div,

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type Output = Box3D<<T as Div>::Output, U>

The resulting type after applying the / operator.
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fn div(self, scale: T) -> <Box3D<T, U> as Div<T>>::Output

Performs the / operation. Read more
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impl<T, U> DivAssign<Scale<T, U, U>> for Box3D<T, U>
where T: Copy + DivAssign,

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fn div_assign(&mut self, scale: Scale<T, U, U>)

Performs the /= operation. Read more
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impl<T, U> DivAssign<T> for Box3D<T, U>
where T: Copy + DivAssign,

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fn div_assign(&mut self, scale: T)

Performs the /= operation. Read more
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impl<T, U> From<Size3D<T, U>> for Box3D<T, U>
where T: Copy + Zero + PartialOrd,

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fn from(b: Size3D<T, U>) -> Box3D<T, U>

Converts to this type from the input type.
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impl<T, U> Hash for Box3D<T, U>
where T: Hash,

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fn hash<H>(&self, h: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, U1, U2> Mul<Scale<T, U1, U2>> for Box3D<T, U1>
where T: Copy + Mul,

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type Output = Box3D<<T as Mul>::Output, U2>

The resulting type after applying the * operator.
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fn mul( self, scale: Scale<T, U1, U2>, ) -> <Box3D<T, U1> as Mul<Scale<T, U1, U2>>>::Output

Performs the * operation. Read more
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impl<T, U> Mul<T> for Box3D<T, U>
where T: Copy + Mul,

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type Output = Box3D<<T as Mul>::Output, U>

The resulting type after applying the * operator.
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fn mul(self, scale: T) -> <Box3D<T, U> as Mul<T>>::Output

Performs the * operation. Read more
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impl<T, U> MulAssign<Scale<T, U, U>> for Box3D<T, U>
where T: Copy + MulAssign,

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fn mul_assign(&mut self, scale: Scale<T, U, U>)

Performs the *= operation. Read more
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impl<T, U> MulAssign<T> for Box3D<T, U>
where T: Copy + MulAssign,

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fn mul_assign(&mut self, scale: T)

Performs the *= operation. Read more
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impl<T, U> PartialEq for Box3D<T, U>
where T: PartialEq,

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fn eq(&self, other: &Box3D<T, U>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T, U> Copy for Box3D<T, U>
where T: Copy,

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impl<T, U> Eq for Box3D<T, U>
where T: Eq,

Auto Trait Implementations§

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impl<T, U> Freeze for Box3D<T, U>
where T: Freeze,

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impl<T, U> RefUnwindSafe for Box3D<T, U>

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impl<T, U> Send for Box3D<T, U>
where T: Send, U: Send,

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impl<T, U> Sync for Box3D<T, U>
where T: Sync, U: Sync,

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impl<T, U> Unpin for Box3D<T, U>
where T: Unpin, U: Unpin,

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impl<T, U> UnwindSafe for Box3D<T, U>
where T: UnwindSafe, U: UnwindSafe,

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Also for T

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fn also<F>(self, block: F) -> Self
where F: FnOnce(&mut Self),

Apply a function to this value and return the (possibly) modified value.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyEq for T
where T: Any + PartialEq,

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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T, Res> Apply<Res> for T
where T: ?Sized,

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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fn apply_ref<F>(&self, f: F) -> Res
where F: FnOnce(&Self) -> Res,

Apply a function which takes the parameter by reference.
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fn apply_mut<F>(&mut self, f: F) -> Res
where F: FnOnce(&mut Self) -> Res,

Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<State, Message> IntoBoot<State, Message> for State

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fn into_boot(self) -> (State, Task<Message>)

Turns some type into the initial state of some Application.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> MaybeClone for T

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impl<T> MaybeDebug for T

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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSync for T
where T: Sync,

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impl<T> MaybeSync for T
where T: Sync,