pub struct Radio<'a, Message, Renderer = Renderer>where
    Renderer: Renderer,{ /* private fields */ }Expand description
A circular button representing a choice.
§Example
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Choice {
    A,
    B,
    C,
    All,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
    RadioSelected(Choice),
}
let selected_choice = Some(Choice::A);
let a = Radio::new(
    text::heading("A"),
    Choice::A,
    selected_choice,
    Message::RadioSelected,
);
let b = Radio::new(
    text::heading("B"),
    Choice::B,
    selected_choice,
    Message::RadioSelected,
);
let c = Radio::new(
    text::heading("C"),
    Choice::C,
    selected_choice,
    Message::RadioSelected,
);
let all = Radio::new(
    column![
        text::heading("All"),
        text::body("A, B and C"),
    ],
    Choice::All,
    selected_choice,
    Message::RadioSelected
);
let content = column![a, b, c, all];Implementations§
Source§impl<'a, Message, Renderer> Radio<'a, Message, Renderer>
 
impl<'a, Message, Renderer> Radio<'a, Message, Renderer>
Trait Implementations§
Source§impl<'a, Message, Renderer> From<Radio<'a, Message, Renderer>> for Element<'a, Message, Theme, Renderer>
 
impl<'a, Message, Renderer> From<Radio<'a, Message, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for Radio<'_, Message, Renderer>
 
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Radio<'_, Message, Renderer>
Source§fn operate(
    &self,
    tree: &mut Tree,
    layout: Layout<'_>,
    renderer: &Renderer,
    operation: &mut dyn Operation<()>,
)
 
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<()>, )
Source§fn on_event(
    &mut self,
    tree: &mut Tree,
    event: Event,
    layout: Layout<'_>,
    cursor: Cursor,
    renderer: &Renderer,
    clipboard: &mut dyn Clipboard,
    shell: &mut Shell<'_, Message>,
    viewport: &Rectangle,
) -> Status
 
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
Source§fn mouse_interaction(
    &self,
    tree: &Tree,
    layout: Layout<'_>,
    cursor: Cursor,
    viewport: &Rectangle,
    renderer: &Renderer,
) -> Interaction
 
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
    &self,
    tree: &Tree,
    renderer: &mut Renderer,
    theme: &Theme,
    style: &Style,
    layout: Layout<'_>,
    cursor: Cursor,
    viewport: &Rectangle,
)
 
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the 
Widget using the associated Renderer.Source§fn overlay<'b>(
    &'b mut self,
    tree: &'b mut Tree,
    layout: Layout<'_>,
    renderer: &Renderer,
    translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
 
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the 
Widget, if there is any.Source§fn drag_destinations(
    &self,
    state: &Tree,
    layout: Layout<'_>,
    renderer: &Renderer,
    dnd_rectangles: &mut DndDestinationRectangles,
)
 
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Renderer> Freeze for Radio<'a, Message, Renderer>where
    Message: Freeze,
impl<'a, Message, Renderer = Renderer> !RefUnwindSafe for Radio<'a, Message, Renderer>
impl<'a, Message, Renderer = Renderer> !Send for Radio<'a, Message, Renderer>
impl<'a, Message, Renderer = Renderer> !Sync for Radio<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Radio<'a, Message, Renderer>where
    Message: Unpin,
impl<'a, Message, Renderer = Renderer> !UnwindSafe for Radio<'a, Message, Renderer>
Blanket Implementations§
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    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
 
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
    M: TransformMatrix<T>,
 
fn adapt_into_using<M>(self, method: M) -> Dwhere
    M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
Source§fn adapt_into(self) -> D
 
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
Source§impl<T, Res> Apply<Res> for Twhere
    T: ?Sized,
 
impl<T, Res> Apply<Res> for Twhere
    T: ?Sized,
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    C: IntoArrays<T>,
 
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    C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
 
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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    C: FromArrays<T>,
 
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fn arrays_into(self) -> C
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    T: ?Sized,
 
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    T: FromCam16Unclamped<WpParam, U>,
 
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
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    self,
    parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
 
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fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
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    T: Any,
 
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    self,
    parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
 
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