palette::hues

Struct LuvHue

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#[repr(C)]
pub struct LuvHue<T = f32>(/* private fields */);
Expand description

A hue type for the CIE L*u*v* family of color spaces.

The hue is a circular type, where 0 and 360 is the same, and it’s normalized to (-180, 180] when it’s converted to a linear number (like f32). This makes many calculations easier, but may also have some surprising effects if it’s expected to act as a linear number.

Implementations§

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impl<T> LuvHue<T>

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pub const fn new(angle: T) -> Self

Create a new hue, specified in the default unit for the angle type T.

f32, f64 and other real number types represent degrees, while u8 simply represents the range [0, 360] as [0, 256].

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pub fn into_inner(self) -> T

Get the internal representation without normalizing or converting it.

f32, f64 and other real number types represent degrees, while u8 simply represents the range [0, 360] as [0, 256].

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pub fn into_format<U>(self) -> LuvHue<U>
where U: FromAngle<T>,

Convert into another angle type.

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pub fn from_format<U>(hue: LuvHue<U>) -> Self
where T: FromAngle<U>,

Convert from another angle type.

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impl<T: RealAngle> LuvHue<T>

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pub fn from_degrees(degrees: T) -> Self

Create a new hue from degrees. This is an alias for new.

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pub fn from_radians(radians: T) -> Self

Create a new hue from radians, instead of degrees.

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pub fn into_raw_degrees(self) -> T

Get the internal representation as degrees, without normalizing it.

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pub fn into_raw_radians(self) -> T

Get the internal representation as radians, without normalizing it.

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impl<T: RealAngle + SignedAngle> LuvHue<T>

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pub fn into_degrees(self) -> T

Get the hue as degrees, in the range (-180, 180].

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pub fn into_radians(self) -> T

Convert the hue to radians, in the range (-π, π].

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impl<T: RealAngle + UnsignedAngle> LuvHue<T>

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pub fn into_positive_degrees(self) -> T

Convert the hue to positive degrees, in the range [0, 360).

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pub fn into_positive_radians(self) -> T

Convert the hue to positive radians, in the range [0, 2π).

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impl<T: RealAngle + Trigonometry> LuvHue<T>

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pub fn from_cartesian(a: T, b: T) -> Self
where T: Add<T, Output = T> + Neg<Output = T>,

Returns a hue from a and b, normalized to [0°, 360°).

If a and b are both 0, returns 0,

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pub fn into_cartesian(self) -> (T, T)

Returns a and b values for this hue, normalized to [-1, 1].

They will have to be multiplied by a radius values, such as saturation, value, chroma, etc., to represent a specific color.

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impl<T> LuvHue<&T>

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pub fn copied(&self) -> LuvHue<T>
where T: Copy,

Get an owned, copied version of this hue.

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pub fn cloned(&self) -> LuvHue<T>
where T: Clone,

Get an owned, cloned version of this hue.

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impl<T> LuvHue<&mut T>

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pub fn set(&mut self, value: LuvHue<T>)

Update this hue with a new value.

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pub fn as_ref(&self) -> LuvHue<&T>

Borrow this hue’s value as shared references.

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pub fn copied(&self) -> LuvHue<T>
where T: Copy,

Get an owned, copied version of this hue.

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pub fn cloned(&self) -> LuvHue<T>
where T: Clone,

Get an owned, cloned version of this hue.

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impl<C> LuvHue<C>

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pub fn iter<'a>(&'a self) -> <&'a Self as IntoIterator>::IntoIter
where &'a Self: IntoIterator,

Return an iterator over the hues in the wrapped collection.

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pub fn iter_mut<'a>(&'a mut self) -> <&'a mut Self as IntoIterator>::IntoIter
where &'a mut Self: IntoIterator,

Return an iterator that allows modifying the hues in the wrapped collection.

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pub fn get<'a, I, T>( &'a self, index: I, ) -> Option<LuvHue<&<I as SliceIndex<[T]>>::Output>>
where T: 'a, C: AsRef<[T]>, I: SliceIndex<[T]> + Clone,

Get a hue, or slice of hues, with references to the values at index. See slice::get for details.

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pub fn get_mut<'a, I, T>( &'a mut self, index: I, ) -> Option<LuvHue<&mut <I as SliceIndex<[T]>>::Output>>
where T: 'a, C: AsMut<[T]>, I: SliceIndex<[T]> + Clone,

Get a hue, or slice of hues, that allows modifying the values at index. See slice::get_mut for details.

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impl<T> LuvHue<Vec<T>>

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pub fn with_capacity(capacity: usize) -> Self

Create a struct with a vector with a minimum capacity. See Vec::with_capacity for details.

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pub fn push(&mut self, value: LuvHue<T>)

Push an additional hue onto the hue vector. See Vec::push for details.

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pub fn pop(&mut self) -> Option<LuvHue<T>>

Pop a hue from the hue vector. See Vec::pop for details.

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pub fn clear(&mut self)

Clear the hue vector. See Vec::clear for details.

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pub fn drain<R>(&mut self, range: R) -> LuvHueIter<Drain<'_, T>>
where R: RangeBounds<usize> + Clone,

Return an iterator that moves hues out of the specified range.

Trait Implementations§

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impl<T> AbsDiffEq for LuvHue<T>
where T: RealAngle + SignedAngle + Zero + AngleEq<Mask = bool> + Sub<Output = T> + AbsDiffEq + Clone, T::Epsilon: HalfRotation + Mul<Output = T::Epsilon>,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> Self::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool

The inverse of AbsDiffEq::abs_diff_eq.
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impl Add<LuvHue<f64>> for f64

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type Output = LuvHue<f64>

The resulting type after applying the + operator.
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fn add(self, other: LuvHue<f64>) -> LuvHue<f64>

Performs the + operation. Read more
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impl Add<LuvHue> for f32

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type Output = LuvHue

The resulting type after applying the + operator.
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fn add(self, other: LuvHue<f32>) -> LuvHue<f32>

Performs the + operation. Read more
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impl<T: Add<Output = T>> Add<T> for LuvHue<T>

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type Output = LuvHue<T>

The resulting type after applying the + operator.
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fn add(self, other: T) -> LuvHue<T>

Performs the + operation. Read more
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impl<T: Add<Output = T>> Add for LuvHue<T>

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type Output = LuvHue<T>

The resulting type after applying the + operator.
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fn add(self, other: LuvHue<T>) -> LuvHue<T>

Performs the + operation. Read more
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impl AddAssign<LuvHue<f64>> for f64

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fn add_assign(&mut self, other: LuvHue<f64>)

Performs the += operation. Read more
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impl AddAssign<LuvHue> for f32

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fn add_assign(&mut self, other: LuvHue<f32>)

Performs the += operation. Read more
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impl<T: AddAssign> AddAssign<T> for LuvHue<T>

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fn add_assign(&mut self, other: T)

Performs the += operation. Read more
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impl<T: AddAssign> AddAssign for LuvHue<T>

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fn add_assign(&mut self, other: LuvHue<T>)

Performs the += operation. Read more
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impl<T: Clone> Clone for LuvHue<T>

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fn clone(&self) -> LuvHue<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for LuvHue<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for LuvHue<T>

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fn default() -> LuvHue<T>

Returns the “default value” for a type. Read more
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impl<'de, T> Deserialize<'de> for LuvHue<T>
where T: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<C, T> Extend<T> for LuvHue<C>
where C: Extend<T>,

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fn extend<I: IntoIterator<Item = T>>(&mut self, iter: I)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl From<LuvHue<f64>> for f32

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fn from(hue: LuvHue<f64>) -> f32

Converts to this type from the input type.
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impl From<LuvHue<f64>> for f64

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fn from(hue: LuvHue<f64>) -> f64

Converts to this type from the input type.
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impl From<LuvHue<u8>> for u8

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fn from(hue: LuvHue<u8>) -> u8

Converts to this type from the input type.
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impl From<LuvHue> for f32

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fn from(hue: LuvHue<f32>) -> f32

Converts to this type from the input type.
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impl From<LuvHue> for f64

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fn from(hue: LuvHue<f32>) -> f64

Converts to this type from the input type.
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impl<T> From<T> for LuvHue<T>

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fn from(degrees: T) -> LuvHue<T>

Converts to this type from the input type.
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impl<'a, 'b, T> IntoIterator for &'a LuvHue<&'b [T]>

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type Item = LuvHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, 'b, T> IntoIterator for &'a LuvHue<&'b mut [T]>

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type Item = LuvHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T, const N: usize> IntoIterator for &'a LuvHue<[T; N]>

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type Item = LuvHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a LuvHue<Box<[T]>>

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type Item = LuvHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a LuvHue<Vec<T>>

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type Item = LuvHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, 'b, T> IntoIterator for &'a mut LuvHue<&'b mut [T]>

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type Item = LuvHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T, const N: usize> IntoIterator for &'a mut LuvHue<[T; N]>

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type Item = LuvHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a mut LuvHue<Box<[T]>>

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type Item = LuvHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a mut LuvHue<Vec<T>>

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type Item = LuvHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for LuvHue<&'a [T]>

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type Item = LuvHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for LuvHue<&'a mut [T]>

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type Item = LuvHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<T, const N: usize> IntoIterator for LuvHue<[T; N]>

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type Item = LuvHue<T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IntoIter<T, N>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<T> IntoIterator for LuvHue<Vec<T>>

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type Item = LuvHue<T>

The type of the elements being iterated over.
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type IntoIter = LuvHueIter<IntoIter<T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<T> PartialEq<T> for LuvHue<T>
where T: AngleEq<Mask = bool> + PartialEq,

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fn eq(&self, other: &T) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> PartialEq for LuvHue<T>
where T: AngleEq<Mask = bool> + PartialEq,

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fn eq(&self, other: &LuvHue<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> RelativeEq for LuvHue<T>
where T: RealAngle + SignedAngle + Zero + AngleEq<Mask = bool> + Sub<Output = T> + Clone + RelativeEq, T::Epsilon: HalfRotation + Mul<Output = T::Epsilon>,

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fn default_max_relative() -> Self::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Self, epsilon: T::Epsilon, max_relative: T::Epsilon, ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &Self, epsilon: Self::Epsilon, max_relative: Self::Epsilon, ) -> bool

The inverse of RelativeEq::relative_eq.
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impl<T: SaturatingAdd<Output = T>> SaturatingAdd<T> for LuvHue<T>

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type Output = LuvHue<T>

The resulting type.
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fn saturating_add(self, other: T) -> LuvHue<T>

Returns the sum of self and other, but saturates instead of overflowing.
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impl<T: SaturatingAdd<Output = T>> SaturatingAdd for LuvHue<T>

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type Output = LuvHue<T>

The resulting type.
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fn saturating_add(self, other: LuvHue<T>) -> LuvHue<T>

Returns the sum of self and other, but saturates instead of overflowing.
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impl<T: SaturatingSub<Output = T>> SaturatingSub<T> for LuvHue<T>

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type Output = LuvHue<T>

The resulting type.
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fn saturating_sub(self, other: T) -> LuvHue<T>

Returns the difference of self and other, but saturates instead of overflowing.
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impl<T: SaturatingSub<Output = T>> SaturatingSub for LuvHue<T>

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type Output = LuvHue<T>

The resulting type.
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fn saturating_sub(self, other: LuvHue<T>) -> LuvHue<T>

Returns the difference of self and other, but saturates instead of overflowing.
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impl<T> Serialize for LuvHue<T>
where T: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub<LuvHue<f64>> for f64

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type Output = LuvHue<f64>

The resulting type after applying the - operator.
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fn sub(self, other: LuvHue<f64>) -> LuvHue<f64>

Performs the - operation. Read more
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impl Sub<LuvHue> for f32

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type Output = LuvHue

The resulting type after applying the - operator.
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fn sub(self, other: LuvHue<f32>) -> LuvHue<f32>

Performs the - operation. Read more
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impl<T: Sub<Output = T>> Sub<T> for LuvHue<T>

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type Output = LuvHue<T>

The resulting type after applying the - operator.
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fn sub(self, other: T) -> LuvHue<T>

Performs the - operation. Read more
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impl<T: Sub<Output = T>> Sub for LuvHue<T>

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type Output = LuvHue<T>

The resulting type after applying the - operator.
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fn sub(self, other: LuvHue<T>) -> LuvHue<T>

Performs the - operation. Read more
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impl SubAssign<LuvHue<f64>> for f64

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fn sub_assign(&mut self, other: LuvHue<f64>)

Performs the -= operation. Read more
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impl SubAssign<LuvHue> for f32

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fn sub_assign(&mut self, other: LuvHue<f32>)

Performs the -= operation. Read more
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impl<T: SubAssign> SubAssign<T> for LuvHue<T>

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fn sub_assign(&mut self, other: T)

Performs the -= operation. Read more
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impl<T: SubAssign> SubAssign for LuvHue<T>

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fn sub_assign(&mut self, other: LuvHue<T>)

Performs the -= operation. Read more
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impl<T> UlpsEq for LuvHue<T>
where T: RealAngle + SignedAngle + Zero + AngleEq<Mask = bool> + Sub<Output = T> + Clone + UlpsEq, T::Epsilon: HalfRotation + Mul<Output = T::Epsilon>,

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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn ulps_eq(&self, other: &Self, epsilon: T::Epsilon, max_ulps: u32) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool

The inverse of UlpsEq::ulps_eq.
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impl<T: Copy> Copy for LuvHue<T>

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impl<T> Eq for LuvHue<T>
where T: AngleEq<Mask = bool> + Eq,

Auto Trait Implementations§

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impl<T> Freeze for LuvHue<T>
where T: Freeze,

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impl<T> RefUnwindSafe for LuvHue<T>
where T: RefUnwindSafe,

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impl<T> Send for LuvHue<T>
where T: Send,

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impl<T> Sync for LuvHue<T>
where T: Sync,

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impl<T> Unpin for LuvHue<T>
where T: Unpin,

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impl<T> UnwindSafe for LuvHue<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> From<!> for T

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fn from(t: !) -> T

Converts to this type from the input type.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,