cosmic::cosmic_theme::palette

Trait DarkenAssign

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pub trait DarkenAssign {
    type Scalar;

    // Required methods
    fn darken_assign(&mut self, factor: Self::Scalar);
    fn darken_fixed_assign(&mut self, amount: Self::Scalar);
}
Expand description

Assigning operators for darkening a color;

The trait’s functions are split into two groups of functions: relative and fixed/absolute.

The relative function, darken_assign, scales the lightness towards the minimum lightness value. This means that for a color with 50% lightness, if darken_assign(0.5) is applied to it, the color will scale halfway to the minimum value of 0% resulting in a new lightness value of 25%.

The fixed or absolute function, darken_fixed_assign, decreases the lightness value by an amount that is independent of the current lightness of the color. So for a color with 50% lightness, if darken_fixed_assign(0.5) is applied to it, the color will have 50% lightness removed from its lightness value resulting in a new value of 0%.

DarkenAssign is also implemented for [T]:

use palette::{Hsl, DarkenAssign};

let mut my_vec = vec![Hsl::new_srgb(104.0, 0.3, 0.8), Hsl::new_srgb(113.0, 0.5, 0.8)];
let mut my_array = [Hsl::new_srgb(104.0, 0.3, 0.8), Hsl::new_srgb(113.0, 0.5, 0.8)];
let mut my_slice = &mut [Hsl::new_srgb(104.0, 0.3, 0.8), Hsl::new_srgb(112.0, 0.5, 0.8)];

my_vec.darken_assign(0.5);
my_array.darken_assign(0.5);
my_slice.darken_assign(0.5);

See also Darken, Lighten and LightenAssign.

Required Associated Types§

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type Scalar

The type of the darken modifier.

Required Methods§

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fn darken_assign(&mut self, factor: Self::Scalar)

Scale the color towards the minimum lightness by factor, a value ranging from 0.0 to 1.0.

use approx::assert_relative_eq;
use palette::{Hsv, DarkenAssign};

let mut color = Hsv::new_srgb(0.0, 1.0, 0.5);
color.darken_assign(0.5);
assert_relative_eq!(color.value, 0.25);
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fn darken_fixed_assign(&mut self, amount: Self::Scalar)

Darken the color by amount, a value ranging from 0.0 to 1.0.

use approx::assert_relative_eq;
use palette::{Hsv, DarkenAssign};

let mut color = Hsv::new_srgb(0.0, 1.0, 0.4);
color.darken_fixed_assign(0.2);
assert_relative_eq!(color.value, 0.2);

Implementors§

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impl<T> DarkenAssign for T
where <T as LightenAssign>::Scalar: Neg<Output = <T as LightenAssign>::Scalar>, T: LightenAssign + ?Sized,