Struct cosmic::iced::advanced::graphics::geometry::path::lyon_path::geom::euclid::Rotation2D
source · #[repr(C)]pub struct Rotation2D<T, Src, Dst> {
pub angle: T,
/* private fields */
}
Expand description
A transform that can represent rotations in 2d, represented as an angle in radians.
Fields§
§angle: T
Angle in radians
Implementations§
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
sourcepub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>
pub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>
Creates a rotation from an angle in radians.
sourcepub fn radians(angle: T) -> Rotation2D<T, Src, Dst>
pub fn radians(angle: T) -> Rotation2D<T, Src, Dst>
Creates a rotation from an angle in radians.
sourcepub fn identity() -> Rotation2D<T, Src, Dst>where
T: Zero,
pub fn identity() -> Rotation2D<T, Src, Dst>where
T: Zero,
Creates the identity rotation.
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
sourcepub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
Cast the unit, preserving the numeric value.
§Example
enum Local {}
enum World {}
enum Local2 {}
enum World2 {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.cast_unit::<Local2, World2>().angle);
sourcepub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
§Example
enum Local {}
enum World {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.to_untyped().angle);
sourcepub fn from_untyped(
r: &Rotation2D<T, UnknownUnit, UnknownUnit>,
) -> Rotation2D<T, Src, Dst>
pub fn from_untyped( r: &Rotation2D<T, UnknownUnit, UnknownUnit>, ) -> Rotation2D<T, Src, Dst>
Tag a unitless value with units.
§Example
use euclid::UnknownUnit;
enum Local {}
enum World {}
let rot: Rotation2D<_, UnknownUnit, UnknownUnit> = Rotation2D::radians(42);
assert_eq!(rot.angle, Rotation2D::<_, Local, World>::from_untyped(&rot).angle);
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Real,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Real,
sourcepub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
Creates a 3d rotation (around the z axis) from this 2d rotation.
sourcepub fn inverse(&self) -> Rotation2D<T, Dst, Src>
pub fn inverse(&self) -> Rotation2D<T, Dst, Src>
Returns the inverse of this rotation.
sourcepub fn then<NewSrc>(
&self,
other: &Rotation2D<T, NewSrc, Src>,
) -> Rotation2D<T, NewSrc, Dst>
pub fn then<NewSrc>( &self, other: &Rotation2D<T, NewSrc, Src>, ) -> Rotation2D<T, NewSrc, Dst>
Returns a rotation representing the other rotation followed by this rotation.
sourcepub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
Returns the given 2d point transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
sourcepub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
Returns the given 2d vector transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
sourcepub fn to_transform(&self) -> Transform2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
Returns the matrix representation of this rotation.
Trait Implementations§
source§impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
source§fn approx_epsilon() -> T
fn approx_epsilon() -> T
source§fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool
fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool
true
if this object is approximately equal to the other one, using
a provided epsilon value.source§fn approx_eq(&self, other: &Self) -> bool
fn approx_eq(&self, other: &Self) -> bool
true
if this object is approximately equal to the other one, using
the approx_epsilon
epsilon value.source§impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>where
T: Clone,
source§fn clone(&self) -> Rotation2D<T, Src, Dst>
fn clone(&self) -> Rotation2D<T, Src, Dst>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>where
T: Debug,
source§impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>where
T: Hash,
source§impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>where
T: PartialEq,
source§impl<S> Transformation<S> for Rotation2D<S, UnknownUnit, UnknownUnit>where
S: Scalar,
impl<S> Transformation<S> for Rotation2D<S, UnknownUnit, UnknownUnit>where
S: Scalar,
fn transform_point(&self, p: Point2D<S, UnknownUnit>) -> Point2D<S, UnknownUnit>
fn transform_vector( &self, v: Vector2D<S, UnknownUnit>, ) -> Vector2D<S, UnknownUnit>
impl<T, Src, Dst> Copy for Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Eq for Rotation2D<T, Src, Dst>where
T: Eq,
Auto Trait Implementations§
impl<T, Src, Dst> Freeze for Rotation2D<T, Src, Dst>where
T: Freeze,
impl<T, Src, Dst> RefUnwindSafe for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Send for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Sync for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Unpin for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> UnwindSafe for Rotation2D<T, Src, Dst>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
impl<T, Res> Apply<Res> for Twhere
T: ?Sized,
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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) to Box<dyn Any>
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can
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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impl<T> DowncastSync for T
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
.source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other
into Self
, while performing the appropriate scaling,
rounding and clamping.source§impl<T> Instrument for T
impl<T> Instrument for T
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source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
source§fn into_angle(self) -> U
fn into_angle(self) -> U
T
.source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
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into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
into a Right
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source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
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into T
, while performing the appropriate scaling,
rounding and clamping.source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
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