Struct cosmic::iced_widget::radio::Radio
source · pub struct Radio<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A circular button representing a choice.
§Example
use iced::widget::{column, radio};
struct State {
selection: Option<Choice>,
}
#[derive(Debug, Clone, Copy)]
enum Message {
RadioSelected(Choice),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Choice {
A,
B,
C,
All,
}
fn view(state: &State) -> Element<'_, Message> {
let a = radio(
"A",
Choice::A,
state.selection,
Message::RadioSelected,
);
let b = radio(
"B",
Choice::B,
state.selection,
Message::RadioSelected,
);
let c = radio(
"C",
Choice::C,
state.selection,
Message::RadioSelected,
);
let all = radio(
"All of the above",
Choice::All,
state.selection,
Message::RadioSelected
);
column![a, b, c, all].into()
}
Implementations§
source§impl<'a, Message, Theme, Renderer> Radio<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Radio<'a, Message, Theme, Renderer>
sourcepub const DEFAULT_SIZE: f32 = 16f32
pub const DEFAULT_SIZE: f32 = 16f32
The default size of a Radio
button.
sourcepub const DEFAULT_SPACING: f32 = 8f32
pub const DEFAULT_SPACING: f32 = 8f32
The default spacing of a Radio
button.
sourcepub fn new<F, V>(
label: impl Into<String>,
value: V,
selected: Option<V>,
f: F,
) -> Radio<'a, Message, Theme, Renderer>
pub fn new<F, V>( label: impl Into<String>, value: V, selected: Option<V>, f: F, ) -> Radio<'a, Message, Theme, Renderer>
sourcepub fn size(
self,
size: impl Into<Pixels>,
) -> Radio<'a, Message, Theme, Renderer>
pub fn size( self, size: impl Into<Pixels>, ) -> Radio<'a, Message, Theme, Renderer>
Sets the size of the Radio
button.
sourcepub fn width(
self,
width: impl Into<Length>,
) -> Radio<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Radio<'a, Message, Theme, Renderer>
Sets the width of the Radio
button.
sourcepub fn spacing(
self,
spacing: impl Into<Pixels>,
) -> Radio<'a, Message, Theme, Renderer>
pub fn spacing( self, spacing: impl Into<Pixels>, ) -> Radio<'a, Message, Theme, Renderer>
Sets the spacing between the Radio
button and the text.
sourcepub fn text_size(
self,
text_size: impl Into<Pixels>,
) -> Radio<'a, Message, Theme, Renderer>
pub fn text_size( self, text_size: impl Into<Pixels>, ) -> Radio<'a, Message, Theme, Renderer>
Sets the text size of the Radio
button.
sourcepub fn text_line_height(
self,
line_height: impl Into<LineHeight>,
) -> Radio<'a, Message, Theme, Renderer>
pub fn text_line_height( self, line_height: impl Into<LineHeight>, ) -> Radio<'a, Message, Theme, Renderer>
Sets the text text::LineHeight
of the Radio
button.
sourcepub fn text_shaping(
self,
shaping: Shaping,
) -> Radio<'a, Message, Theme, Renderer>
pub fn text_shaping( self, shaping: Shaping, ) -> Radio<'a, Message, Theme, Renderer>
Sets the text::Shaping
strategy of the Radio
button.
sourcepub fn text_wrapping(
self,
wrapping: Wrapping,
) -> Radio<'a, Message, Theme, Renderer>
pub fn text_wrapping( self, wrapping: Wrapping, ) -> Radio<'a, Message, Theme, Renderer>
Sets the text::Wrapping
strategy of the Radio
button.
sourcepub fn font(
self,
font: impl Into<<Renderer as Renderer>::Font>,
) -> Radio<'a, Message, Theme, Renderer>
pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> Radio<'a, Message, Theme, Renderer>
Sets the text font of the Radio
button.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<Radio<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Radio<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Radio<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Radio<'a, Message, Theme, Renderer>
source§fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> Status
fn on_event( &mut self, _state: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
source§fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
get the a11y nodes for the widget and its children
source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Radio<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> RefUnwindSafe for Radio<'a, Message, Theme, Renderer>where
Message: RefUnwindSafe,
<Theme as Catalog>::Class<'a>: RefUnwindSafe,
<Renderer as Renderer>::Font: RefUnwindSafe,
impl<'a, Message, Theme, Renderer> Send for Radio<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Sync for Radio<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Radio<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> UnwindSafe for Radio<'a, Message, Theme, Renderer>where
Message: UnwindSafe,
<Theme as Catalog>::Class<'a>: UnwindSafe,
<Renderer as Renderer>::Font: UnwindSafe,
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, Res> Apply<Res> for Twhere
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fn arrays_from(colors: C) -> T
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fn arrays_into(self) -> C
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parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
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Converts
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into C
, using the provided parameters.source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
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further downcast
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fn from_angle(angle: T) -> T
Performs a conversion from
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.source§impl<T, U> FromStimulus<U> for Twhere
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) -> T
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