Struct cosmic::iced_widget::TextInput
source · pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A field that can be filled with text.
§Example
use iced::widget::text_input;
struct State {
content: String,
}
#[derive(Debug, Clone)]
enum Message {
ContentChanged(String)
}
fn view(state: &State) -> Element<'_, Message> {
text_input("Type something here...", &state.content)
.on_input(Message::ContentChanged)
.into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::ContentChanged(content) => {
state.content = content;
}
}
}
Implementations§
source§impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
sourcepub fn new(
placeholder: &str,
value: &str,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn new( placeholder: &str, value: &str, ) -> TextInput<'a, Message, Theme, Renderer>
Creates a new TextInput
with the given placeholder and
its current value.
sourcepub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
pub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
Converts the TextInput
into a secure password input.
sourcepub fn on_input(
self,
on_input: impl Fn(String) -> Message + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_input( self, on_input: impl Fn(String) -> Message + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
sourcepub fn on_input_maybe(
self,
on_input: Option<impl Fn(String) -> Message + 'a>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_input_maybe( self, on_input: Option<impl Fn(String) -> Message + 'a>, ) -> TextInput<'a, Message, Theme, Renderer>
sourcepub fn on_submit(
self,
message: Message,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_submit( self, message: Message, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed.
sourcepub fn on_submit_maybe(
self,
on_submit: Option<Message>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_submit_maybe( self, on_submit: Option<Message>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed, if Some
.
sourcepub fn on_paste(
self,
on_paste: impl Fn(String) -> Message + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_paste( self, on_paste: impl Fn(String) -> Message + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput
.
sourcepub fn on_paste_maybe(
self,
on_paste: Option<impl Fn(String) -> Message + 'a>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_paste_maybe( self, on_paste: Option<impl Fn(String) -> Message + 'a>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput
, if Some
.
sourcepub fn font(
self,
font: <Renderer as Renderer>::Font,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn font( self, font: <Renderer as Renderer>::Font, ) -> TextInput<'a, Message, Theme, Renderer>
sourcepub fn icon(
self,
icon: Icon<<Renderer as Renderer>::Font>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn icon( self, icon: Icon<<Renderer as Renderer>::Font>, ) -> TextInput<'a, Message, Theme, Renderer>
sourcepub fn width(
self,
width: impl Into<Length>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the width of the TextInput
.
sourcepub fn size(
self,
size: impl Into<Pixels>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn size( self, size: impl Into<Pixels>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text size of the TextInput
.
sourcepub fn line_height(
self,
line_height: impl Into<LineHeight>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text::LineHeight
of the TextInput
.
sourcepub fn align_x(
self,
alignment: impl Into<Horizontal>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn align_x( self, alignment: impl Into<Horizontal>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the horizontal alignment of the TextInput
.
sourcepub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style of the TextInput
.
sourcepub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style class of the TextInput
.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'a, Message, Theme, Renderer>
source§fn operate(
&self,
tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Widget
, if there is any.source§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for TextInput<'a, Message, Theme, Renderer>
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Dwp: WhitePoint<T>,
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