pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }Expand description
A field that can be filled with text.
§Example
use iced::widget::text_input;
struct State {
   content: String,
}
#[derive(Debug, Clone)]
enum Message {
    ContentChanged(String)
}
fn view(state: &State) -> Element<'_, Message> {
    text_input("Type something here...", &state.content)
        .on_input(Message::ContentChanged)
        .into()
}
fn update(state: &mut State, message: Message) {
    match message {
        Message::ContentChanged(content) => {
            state.content = content;
        }
    }
}Implementations§
Source§impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
 
impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
Sourcepub fn new(
    placeholder: &str,
    value: &str,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn new( placeholder: &str, value: &str, ) -> TextInput<'a, Message, Theme, Renderer>
Creates a new TextInput with the given placeholder and
its current value.
Sourcepub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
Converts the TextInput into a secure password input.
Sourcepub fn on_input(
    self,
    on_input: impl Fn(String) -> Message + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn on_input( self, on_input: impl Fn(String) -> Message + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sourcepub fn on_input_maybe(
    self,
    on_input: Option<impl Fn(String) -> Message + 'a>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn on_input_maybe( self, on_input: Option<impl Fn(String) -> Message + 'a>, ) -> TextInput<'a, Message, Theme, Renderer>
Sourcepub fn on_submit(
    self,
    message: Message,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn on_submit( self, message: Message, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput is
focused and the enter key is pressed.
Sourcepub fn on_submit_maybe(
    self,
    on_submit: Option<Message>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn on_submit_maybe( self, on_submit: Option<Message>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput is
focused and the enter key is pressed, if Some.
Sourcepub fn on_paste(
    self,
    on_paste: impl Fn(String) -> Message + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn on_paste( self, on_paste: impl Fn(String) -> Message + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput.
Sourcepub fn on_paste_maybe(
    self,
    on_paste: Option<impl Fn(String) -> Message + 'a>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn on_paste_maybe( self, on_paste: Option<impl Fn(String) -> Message + 'a>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput, if Some.
Sourcepub fn font(
    self,
    font: <Renderer as Renderer>::Font,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn font( self, font: <Renderer as Renderer>::Font, ) -> TextInput<'a, Message, Theme, Renderer>
Sourcepub fn icon(
    self,
    icon: Icon<<Renderer as Renderer>::Font>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn icon( self, icon: Icon<<Renderer as Renderer>::Font>, ) -> TextInput<'a, Message, Theme, Renderer>
Sourcepub fn width(
    self,
    width: impl Into<Length>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn width( self, width: impl Into<Length>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the width of the TextInput.
Sourcepub fn size(
    self,
    size: impl Into<Pixels>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn size( self, size: impl Into<Pixels>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text size of the TextInput.
Sourcepub fn line_height(
    self,
    line_height: impl Into<LineHeight>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text::LineHeight of the TextInput.
Sourcepub fn align_x(
    self,
    alignment: impl Into<Horizontal>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn align_x( self, alignment: impl Into<Horizontal>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the horizontal alignment of the TextInput.
Sourcepub fn style(
    self,
    style: impl Fn(&Theme, Status) -> Style + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style of the TextInput.
Sourcepub fn class(
    self,
    class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> TextInput<'a, Message, Theme, Renderer>
 
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style class of the TextInput.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
 
impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'a, Message, Theme, Renderer>
 
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'a, Message, Theme, Renderer>
Source§fn operate(
    &self,
    tree: &mut Tree,
    _layout: Layout<'_>,
    _renderer: &Renderer,
    operation: &mut dyn Operation,
)
 
fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn on_event(
    &mut self,
    tree: &mut Tree,
    event: Event,
    layout: Layout<'_>,
    cursor: Cursor,
    renderer: &Renderer,
    clipboard: &mut dyn Clipboard,
    shell: &mut Shell<'_, Message>,
    _viewport: &Rectangle,
) -> Status
 
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
Source§fn draw(
    &self,
    tree: &Tree,
    renderer: &mut Renderer,
    theme: &Theme,
    _style: &Style,
    layout: Layout<'_>,
    cursor: Cursor,
    viewport: &Rectangle,
)
 
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.Source§fn mouse_interaction(
    &self,
    _state: &Tree,
    layout: Layout<'_>,
    cursor: Cursor,
    _viewport: &Rectangle,
    _renderer: &Renderer,
) -> Interaction
 
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn overlay<'a>(
    &'a mut self,
    _state: &'a mut Tree,
    _layout: Layout<'_>,
    _renderer: &Renderer,
    _translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
 
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Widget, if there is any.Source§fn a11y_nodes(
    &self,
    _layout: Layout<'_>,
    _state: &Tree,
    _cursor: Cursor,
) -> A11yTree
 
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
Source§fn set_id(&mut self, _id: Id)
 
fn set_id(&mut self, _id: Id)
Source§fn drag_destinations(
    &self,
    _state: &Tree,
    _layout: Layout<'_>,
    _renderer: &Renderer,
    _dnd_rectangles: &mut DndDestinationRectangles,
)
 
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for TextInput<'a, Message, Theme, Renderer>
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    D: AdaptFrom<S, Swp, Dwp, T>,
 
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    T: Real + Zero + Arithmetics + Clone,
    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
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