Struct cosmic::iced_winit::graphics::geometry::path::lyon_path::geom::euclid::BoolVector3D
source · pub struct BoolVector3D {
pub x: bool,
pub y: bool,
pub z: bool,
}
Expand description
A 3d vector of booleans, useful for component-wise logic operations.
Fields§
§x: bool
§y: bool
§z: bool
Implementations§
source§impl BoolVector3D
impl BoolVector3D
sourcepub fn none(self) -> bool
pub fn none(self) -> bool
Returns true
if all components are false
and false
otherwise. Negation of any()
.
sourcepub fn and(self, other: BoolVector3D) -> BoolVector3D
pub fn and(self, other: BoolVector3D) -> BoolVector3D
Returns new vector with by-component AND operation applied.
sourcepub fn or(self, other: BoolVector3D) -> BoolVector3D
pub fn or(self, other: BoolVector3D) -> BoolVector3D
Returns new vector with by-component OR operation applied.
sourcepub fn not(self) -> BoolVector3D
pub fn not(self) -> BoolVector3D
Returns new vector with results of negation operation on each component.
sourcepub fn select_point<T, U>(
self,
a: Point3D<T, U>,
b: Point3D<T, U>,
) -> Point3D<T, U>
pub fn select_point<T, U>( self, a: Point3D<T, U>, b: Point3D<T, U>, ) -> Point3D<T, U>
Returns point, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
sourcepub fn select_vector<T, U>(
self,
a: Vector3D<T, U>,
b: Vector3D<T, U>,
) -> Vector3D<T, U>
pub fn select_vector<T, U>( self, a: Vector3D<T, U>, b: Vector3D<T, U>, ) -> Vector3D<T, U>
Returns vector, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
sourcepub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>
pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>
Returns size, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
sourcepub fn xy(self) -> BoolVector2D
pub fn xy(self) -> BoolVector2D
Returns a 2d vector using this vector’s x and y coordinates.
sourcepub fn xz(self) -> BoolVector2D
pub fn xz(self) -> BoolVector2D
Returns a 2d vector using this vector’s x and z coordinates.
sourcepub fn yz(self) -> BoolVector2D
pub fn yz(self) -> BoolVector2D
Returns a 2d vector using this vector’s y and z coordinates.
Trait Implementations§
source§impl Clone for BoolVector3D
impl Clone for BoolVector3D
source§fn clone(&self) -> BoolVector3D
fn clone(&self) -> BoolVector3D
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for BoolVector3D
impl Debug for BoolVector3D
source§impl Hash for BoolVector3D
impl Hash for BoolVector3D
source§impl PartialEq for BoolVector3D
impl PartialEq for BoolVector3D
impl Copy for BoolVector3D
impl Eq for BoolVector3D
impl StructuralPartialEq for BoolVector3D
Auto Trait Implementations§
impl Freeze for BoolVector3D
impl RefUnwindSafe for BoolVector3D
impl Send for BoolVector3D
impl Sync for BoolVector3D
impl Unpin for BoolVector3D
impl UnwindSafe for BoolVector3D
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D: AdaptFrom<S, Swp, Dwp, T>,
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