Struct cosmic::iced_winit::graphics::text::cosmic_text::LayoutGlyph

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pub struct LayoutGlyph {
Show 15 fields pub start: usize, pub end: usize, pub font_size: f32, pub line_height_opt: Option<f32>, pub font_id: ID, pub glyph_id: u16, pub x: f32, pub y: f32, pub w: f32, pub level: Level, pub x_offset: f32, pub y_offset: f32, pub color_opt: Option<Color>, pub metadata: usize, pub cache_key_flags: CacheKeyFlags,
}
Expand description

A laid out glyph

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§start: usize

Start index of cluster in original line

§end: usize

End index of cluster in original line

§font_size: f32

Font size of the glyph

§line_height_opt: Option<f32>

Line height of the glyph, will override buffer setting

§font_id: ID

Font id of the glyph

§glyph_id: u16

Font id of the glyph

§x: f32

X offset of hitbox

§y: f32

Y offset of hitbox

§w: f32

Width of hitbox

§level: Level

Unicode BiDi embedding level, character is left-to-right if level is divisible by 2

§x_offset: f32

X offset in line

If you are dealing with physical coordinates, use Self::physical to obtain a PhysicalGlyph for rendering.

This offset is useful when you are dealing with logical units and you do not care or cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs for vectorial text, apply linear transformations to the layout, etc.

§y_offset: f32

Y offset in line

If you are dealing with physical coordinates, use Self::physical to obtain a PhysicalGlyph for rendering.

This offset is useful when you are dealing with logical units and you do not care or cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs for vectorial text, apply linear transformations to the layout, etc.

§color_opt: Option<Color>

Optional color override

§metadata: usize

Metadata from Attrs

§cache_key_flags: CacheKeyFlags

Implementations§

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impl LayoutGlyph

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pub fn physical(&self, offset: (f32, f32), scale: f32) -> PhysicalGlyph

Trait Implementations§

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impl Clone for LayoutGlyph

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fn clone(&self) -> LayoutGlyph

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LayoutGlyph

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Cast a collection of colors into a collection of arrays.
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Cast this collection of arrays into a collection of colors.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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