pub struct EntityMut<'a, SelectionMode: Default> { /* private fields */ }Expand description
A newly-inserted item which may have additional actions applied to it.
Implementations§
Source§impl<SelectionMode: Default> EntityMut<'_, SelectionMode>where
    Model<SelectionMode>: Selectable,
 
impl<SelectionMode: Default> EntityMut<'_, SelectionMode>where
    Model<SelectionMode>: Selectable,
Sourcepub fn activate(self) -> Self
 
pub fn activate(self) -> Self
Activates the newly-inserted item.
ⓘ
model.insert().text("Item A").activate();Sourcepub fn secondary<Data>(
    self,
    map: &mut SecondaryMap<Entity, Data>,
    data: Data,
) -> Self
 
pub fn secondary<Data>( self, map: &mut SecondaryMap<Entity, Data>, data: Data, ) -> Self
Associates extra data with an external secondary map.
The secondary map internally uses a Vec, so should only be used for data that
is commonly associated.
ⓘ
let mut secondary_data = segmented_button::SecondaryMap::default();
model.insert().text("Item A").secondary(&mut secondary_data, String::new("custom data"));Sourcepub fn secondary_sparse<Data>(
    self,
    map: &mut SparseSecondaryMap<Entity, Data>,
    data: Data,
) -> Self
 
pub fn secondary_sparse<Data>( self, map: &mut SparseSecondaryMap<Entity, Data>, data: Data, ) -> Self
Associates extra data with an external sparse secondary map.
Sparse maps internally use a HashMap, for data that is sparsely associated.
ⓘ
let mut secondary_data = segmented_button::SparseSecondaryMap::default();
model.insert().text("Item A").secondary(&mut secondary_data, String::new("custom data"));Sourcepub fn data<Data: 'static>(self, data: Data) -> Self
 
pub fn data<Data: 'static>(self, data: Data) -> Self
Associates data with the item.
There may only be one data component per Rust type.
ⓘ
model.insert().text("Item A").data(String::from("custom string"));pub fn divider_above(self, divider_above: bool) -> Self
Sourcepub fn icon(self, icon: impl Into<Icon>) -> Self
 
pub fn icon(self, icon: impl Into<Icon>) -> Self
Define an icon for the item.
ⓘ
model.insert().text("Item A").icon(IconSource::from("icon-a"));Sourcepub const fn id(self) -> Entity
 
pub const fn id(self) -> Entity
Returns the ID of the item that was inserted.
ⓘ
let id = model.insert("Item A").id();pub fn indent(self, indent: u16) -> Self
Sourcepub fn position_swap(self, other: Entity) -> Self
 
pub fn position_swap(self, other: Entity) -> Self
Swap the position with another item in the model.
Auto Trait Implementations§
impl<'a, SelectionMode> Freeze for EntityMut<'a, SelectionMode>
impl<'a, SelectionMode> !RefUnwindSafe for EntityMut<'a, SelectionMode>
impl<'a, SelectionMode> !Send for EntityMut<'a, SelectionMode>
impl<'a, SelectionMode> !Sync for EntityMut<'a, SelectionMode>
impl<'a, SelectionMode> Unpin for EntityMut<'a, SelectionMode>
impl<'a, SelectionMode> !UnwindSafe for EntityMut<'a, SelectionMode>
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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Source§fn arrays_from(colors: C) -> T
 
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Cast this collection of arrays into a collection of colors.
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fn components_from(colors: C) -> T
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