pub struct TextInput<'a, Message> { /* private fields */ }
Expand description
A field that can be filled with text.
Implementations§
source§impl<'a, Message> TextInput<'a, Message>where
Message: Clone + 'static,
impl<'a, Message> TextInput<'a, Message>where
Message: Clone + 'static,
sourcepub fn always_active(self) -> Self
pub fn always_active(self) -> Self
Sets the input to be always active. This makes it behave as if it was always focused.
sourcepub fn helper_text(self, helper_text: &'a str) -> Self
pub fn helper_text(self, helper_text: &'a str) -> Self
Sets the helper text of the TextInput
.
sourcepub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
Sets the [LineHeight
] of the TextInput
.
pub fn editable(self) -> Self
pub fn editing(self, enable: bool) -> Self
sourcepub fn select_on_focus(self, select_on_focus: bool) -> Self
pub fn select_on_focus(self, select_on_focus: bool) -> Self
Selects all text when the text input is focused
sourcepub fn on_submit(self, message: Message) -> Self
pub fn on_submit(self, message: Message) -> Self
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed.
sourcepub fn on_submit_maybe(self, message: Option<Message>) -> Self
pub fn on_submit_maybe(self, message: Option<Message>) -> Self
Maybe sets the message that should be produced when the TextInput
is
focused and the enter key is pressed.
pub fn on_toggle_edit<F>(self, callback: F) -> Self
sourcepub fn on_paste(self, on_paste: impl Fn(String) -> Message + 'a) -> Self
pub fn on_paste(self, on_paste: impl Fn(String) -> Message + 'a) -> Self
Sets the message that should be produced when some text is pasted into
the TextInput
.
sourcepub fn leading_icon(self, icon: Element<'a, Message, Theme, Renderer>) -> Self
pub fn leading_icon(self, icon: Element<'a, Message, Theme, Renderer>) -> Self
Sets the start [Icon
] of the TextInput
.
sourcepub fn trailing_icon(self, icon: Element<'a, Message, Theme, Renderer>) -> Self
pub fn trailing_icon(self, icon: Element<'a, Message, Theme, Renderer>) -> Self
Sets the end [Icon
] of the TextInput
.
sourcepub fn style(self, style: impl Into<<Theme as StyleSheet>::Style>) -> Self
pub fn style(self, style: impl Into<<Theme as StyleSheet>::Style>) -> Self
Sets the style of the TextInput
.
sourcepub fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
layout: Layout<'_>,
cursor_position: Cursor,
value: Option<&Value>,
style: &Style,
)
pub fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, layout: Layout<'_>, cursor_position: Cursor, value: Option<&Value>, style: &Style, )
sourcepub fn surface_ids(self, window_id: (Id, Id)) -> Self
pub fn surface_ids(self, window_id: (Id, Id)) -> Self
Sets the window id of the TextInput
and the window id of the drag icon.
Both ids are required to be unique.
This is required for the dnd to work.
sourcepub fn dnd_icon(self, dnd_icon: bool) -> Self
pub fn dnd_icon(self, dnd_icon: bool) -> Self
Sets the mode of this TextInput
to be a drag and drop icon.
pub fn on_clear(self, on_clear: Message) -> Self
Trait Implementations§
source§impl<'a, Message> From<TextInput<'a, Message>> for Element<'a, Message, Theme, Renderer>where
Message: 'static + Clone,
impl<'a, Message> From<TextInput<'a, Message>> for Element<'a, Message, Theme, Renderer>where
Message: 'static + Clone,
source§impl<'a, Message> Widget<Message, Theme, Renderer> for TextInput<'a, Message>where
Message: Clone + 'static,
impl<'a, Message> Widget<Message, Theme, Renderer> for TextInput<'a, Message>where
Message: Clone + 'static,
source§fn operate(
&self,
tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn Operation<()>,
)
fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<()>, )
source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget
, if there is any.source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
state: &Tree,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, state: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
source§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message> Freeze for TextInput<'a, Message>where
Message: Freeze,
impl<'a, Message> !RefUnwindSafe for TextInput<'a, Message>
impl<'a, Message> !Send for TextInput<'a, Message>
impl<'a, Message> !Sync for TextInput<'a, Message>
impl<'a, Message> Unpin for TextInput<'a, Message>where
Message: Unpin,
impl<'a, Message> !UnwindSafe for TextInput<'a, Message>
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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