cosmic::widget::text_input

Struct TextInput

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pub struct TextInput<'a, Message> { /* private fields */ }
Expand description

A field that can be filled with text.

Implementations§

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impl<'a, Message> TextInput<'a, Message>
where Message: Clone + 'static,

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pub fn new( placeholder: impl Into<Cow<'a, str>>, value: impl Into<Cow<'a, str>>, ) -> Self

Creates a new TextInput.

It expects:

  • a placeholder,
  • the current value
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pub fn always_active(self) -> Self

Sets the input to be always active. This makes it behave as if it was always focused.

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pub fn label(self, label: &'a str) -> Self

Sets the text of the TextInput.

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pub fn helper_text(self, helper_text: &'a str) -> Self

Sets the helper text of the TextInput.

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pub fn id(self, id: Id) -> Self

Sets the Id of the TextInput.

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pub fn error(self, error: &'a str) -> Self

Sets the error message of the TextInput.

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pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self

Sets the [LineHeight] of the TextInput.

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pub fn password(self) -> Self

Converts the TextInput into a secure password input.

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pub fn editable(self) -> Self

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pub fn editing(self, enable: bool) -> Self

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pub fn select_on_focus(self, select_on_focus: bool) -> Self

Selects all text when the text input is focused

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pub fn on_input<F>(self, callback: F) -> Self
where F: 'a + Fn(String) -> Message,

Sets the message that should be produced when some text is typed into the TextInput.

If this method is not called, the TextInput will be disabled.

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pub fn on_submit(self, message: Message) -> Self

Sets the message that should be produced when the TextInput is focused and the enter key is pressed.

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pub fn on_submit_maybe(self, message: Option<Message>) -> Self

Maybe sets the message that should be produced when the TextInput is focused and the enter key is pressed.

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pub fn on_toggle_edit<F>(self, callback: F) -> Self
where F: 'a + Fn(bool) -> Message,

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pub fn on_paste(self, on_paste: impl Fn(String) -> Message + 'a) -> Self

Sets the message that should be produced when some text is pasted into the TextInput.

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pub fn font(self, font: <Renderer as Renderer>::Font) -> Self

Sets the Font of the TextInput.

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pub fn leading_icon(self, icon: Element<'a, Message, Theme, Renderer>) -> Self

Sets the start [Icon] of the TextInput.

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pub fn trailing_icon(self, icon: Element<'a, Message, Theme, Renderer>) -> Self

Sets the end [Icon] of the TextInput.

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pub fn width(self, width: impl Into<Length>) -> Self

Sets the width of the TextInput.

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pub fn padding<P: Into<Padding>>(self, padding: P) -> Self

Sets the Padding of the TextInput.

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pub fn size(self, size: impl Into<Pixels>) -> Self

Sets the text size of the TextInput.

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pub fn style(self, style: impl Into<<Theme as StyleSheet>::Style>) -> Self

Sets the style of the TextInput.

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pub fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, layout: Layout<'_>, cursor_position: Cursor, value: Option<&Value>, style: &Style, )

Draws the TextInput with the given Renderer, overriding its Value if provided.

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pub fn surface_ids(self, window_id: (Id, Id)) -> Self

Sets the window id of the TextInput and the window id of the drag icon. Both ids are required to be unique. This is required for the dnd to work.

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pub fn dnd_icon(self, dnd_icon: bool) -> Self

Sets the mode of this TextInput to be a drag and drop icon.

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pub fn on_clear(self, on_clear: Message) -> Self

Trait Implementations§

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impl<'a, Message> From<TextInput<'a, Message>> for Element<'a, Message, Theme, Renderer>
where Message: 'static + Clone,

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fn from( text_input: TextInput<'a, Message>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<'a, Message> Widget<Message, Theme, Renderer> for TextInput<'a, Message>
where Message: Clone + 'static,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<()>, )

Applies an Operation to the Widget.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, state: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree

get the a11y nodes for the widget and its children

Auto Trait Implementations§

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impl<'a, Message> Freeze for TextInput<'a, Message>
where Message: Freeze,

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impl<'a, Message> !RefUnwindSafe for TextInput<'a, Message>

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impl<'a, Message> !Send for TextInput<'a, Message>

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impl<'a, Message> !Sync for TextInput<'a, Message>

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impl<'a, Message> Unpin for TextInput<'a, Message>
where Message: Unpin,

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impl<'a, Message> !UnwindSafe for TextInput<'a, Message>

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Also for T

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fn also<F>(self, block: F) -> Self
where F: FnOnce(&mut Self),

Apply a function to this value and return the (possibly) modified value.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, Res> Apply<Res> for T
where T: ?Sized,

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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fn apply_ref<F>(&self, f: F) -> Res
where F: FnOnce(&Self) -> Res,

Apply a function which takes the parameter by reference.
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fn apply_mut<F>(&mut self, f: F) -> Res
where F: FnOnce(&mut Self) -> Res,

Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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type Output = T

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where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<V, T> VZip<V> for T
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where S: Into<Dispatch>,

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