pub struct Text {
pub content: String,
pub position: Point,
pub color: Color,
pub size: Pixels,
pub line_height: LineHeight,
pub font: Font,
pub horizontal_alignment: Horizontal,
pub vertical_alignment: Vertical,
pub shaping: Shaping,
}Expand description
A bunch of text that can be drawn to a canvas
Fields§
§content: StringThe contents of the text
position: PointThe position of the text relative to the alignment properties. By default, this position will be relative to the top-left corner coordinate meaning that if the horizontal and vertical alignments are unchanged, this property will tell where the top-left corner of the text should be placed. By changing the horizontal_alignment and vertical_alignment properties, you are are able to change what part of text is placed at this positions. For example, when the horizontal_alignment and vertical_alignment are set to Center, the center of the text will be placed at the given position NOT the top-left coordinate.
color: ColorThe color of the text
size: PixelsThe size of the text
line_height: LineHeightThe line height of the text.
font: FontThe font of the text
horizontal_alignment: HorizontalThe horizontal alignment of the text
vertical_alignment: VerticalThe vertical alignment of the text
shaping: ShapingThe shaping strategy of the text.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Text
impl RefUnwindSafe for Text
impl Send for Text
impl Sync for Text
impl Unpin for Text
impl UnwindSafe for Text
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
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fn arrays_into(self) -> C
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Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T> CloneToUninit for Twhere
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impl<T, C> ComponentsFrom<C> for Twhere
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Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle.Source§impl<T, U> FromStimulus<U> for Twhere
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impl<T, U> FromStimulus<U> for Twhere
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Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
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fn instrument(self, span: Span) -> Instrumented<Self>
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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
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self into C, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
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