pub struct Column<'a, Key, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }Expand description
A container that distributes its contents vertically while keeping continuity.
§Example
use iced::widget::{keyed_column, text};
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
keyed_column((0..=100).map(|i| {
(i, text!("Item {i}").into())
})).into()
}Implementations§
Source§impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
Sourcepub fn from_vecs(
keys: Vec<Key>,
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Self
pub fn from_vecs( keys: Vec<Key>, children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Self
Creates a Column from already allocated Vecs.
Keep in mind that the Column will not inspect the Vecs, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill strategy, you will need to
call Column::width or Column::height accordingly.
Sourcepub fn with_capacity(capacity: usize) -> Self
pub fn with_capacity(capacity: usize) -> Self
Creates a Column with the given capacity.
Sourcepub fn with_children(
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> Self
pub fn with_children( children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>, ) -> Self
Creates a Column with the given elements.
Sourcepub fn spacing(self, amount: impl Into<Pixels>) -> Self
pub fn spacing(self, amount: impl Into<Pixels>) -> Self
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
Sourcepub fn max_width(self, max_width: impl Into<Pixels>) -> Self
pub fn max_width(self, max_width: impl Into<Pixels>) -> Self
Sets the maximum width of the Column.
Sourcepub fn align_items(self, align: Alignment) -> Self
pub fn align_items(self, align: Alignment) -> Self
Sets the horizontal alignment of the contents of the Column .
Sourcepub fn push(
self,
key: Key,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self
pub fn push( self, key: Key, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Self
Adds an element to the Column.
Sourcepub fn push_maybe(
self,
key: Key,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Self
pub fn push_maybe( self, key: Key, child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>, ) -> Self
Adds an element to the Column, if Some.
Sourcepub fn extend(
self,
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> Self
pub fn extend( self, children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>, ) -> Self
Extends the Column with the given children.
Trait Implementations§
Source§impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<'a, Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Key, Message, Theme, Renderer>
Source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.Source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget, if there is any.Source§fn a11y_nodes(
&self,
_layout: Layout<'_>,
_state: &Tree,
_cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, _layout: Layout<'_>, _state: &Tree, _cursor: Cursor, ) -> A11yTree
Source§fn set_id(&mut self, _id: Id)
fn set_id(&mut self, _id: Id)
Source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Key, Message, Theme, Renderer> Freeze for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Send for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Sync for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Unpin for Column<'a, Key, Message, Theme, Renderer>where
Key: Unpin,
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Column<'a, Key, Message, Theme, Renderer>
Blanket Implementations§
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T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
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parameters when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
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Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> FromAngle<T> for T
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parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
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