pub struct Slider<'a, T, Message, Theme = Theme>where
Theme: Catalog,{ /* private fields */ }
Expand description
An horizontal bar and a handle that selects a single value from a range of values.
A Slider
will try to fill the horizontal space of its container.
The Slider
range of numeric values is generic and its step size defaults
to 1 unit.
§Example
use iced::widget::slider;
struct State {
value: f32,
}
#[derive(Debug, Clone)]
enum Message {
ValueChanged(f32),
}
fn view(state: &State) -> Element<'_, Message> {
slider(0.0..=100.0, state.value, Message::ValueChanged).into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::ValueChanged(value) => {
state.value = value;
}
}
}
Implementations§
source§impl<'a, T, Message, Theme> Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> Slider<'a, T, Message, Theme>
sourcepub const DEFAULT_HEIGHT: f32 = 16f32
pub const DEFAULT_HEIGHT: f32 = 16f32
The default height of a Slider
.
sourcepub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Selfwhere
F: 'a + Fn(T) -> Message,
pub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Selfwhere
F: 'a + Fn(T) -> Message,
sourcepub fn breakpoints(self, breakpoints: &'a [T]) -> Self
pub fn breakpoints(self, breakpoints: &'a [T]) -> Self
Defines breakpoints to visibly mark on the slider.
The slider will gravitate towards a breakpoint when near it.
sourcepub fn on_release(self, on_release: Message) -> Self
pub fn on_release(self, on_release: Message) -> Self
Sets the release message of the Slider
.
This is called when the mouse is released from the slider.
Typically, the user’s interaction with the slider is finished when this message is produced.
This is useful if you need to spawn a long-running task from the slider’s result, where
the default on_change
message could create too many events.
sourcepub fn shift_step(self, shift_step: impl Into<T>) -> Self
pub fn shift_step(self, shift_step: impl Into<T>) -> Self
Sets the optional “shift” step for the Slider
.
If set, this value is used as the step while the shift key is pressed.
sourcepub fn style(self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
pub fn style(self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
Sets the style of the Slider
.
sourcepub fn class(self, class: impl Into<Theme::Class<'a>>) -> Self
pub fn class(self, class: impl Into<Theme::Class<'a>>) -> Self
Sets the style class of the Slider
.
sourcepub fn description_widget(self, description: &impl Describes) -> Self
pub fn description_widget(self, description: &impl Describes) -> Self
Sets the description of the Slider
.
Trait Implementations§
source§impl<'a, T, Message, Theme, Renderer> From<Slider<'a, T, Message, Theme>> for Element<'a, Message, Theme, Renderer>
impl<'a, T, Message, Theme, Renderer> From<Slider<'a, T, Message, Theme>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, T, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Slider<'a, T, Message, Theme>
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, )
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn a11y_nodes(
&self,
layout: Layout<'_>,
_state: &Tree,
cursor: Cursor,
) -> A11yTree
fn a11y_nodes( &self, layout: Layout<'_>, _state: &Tree, cursor: Cursor, ) -> A11yTree
source§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
source§fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_translation: Vector,
) -> Option<Element<'a, Message, Theme, Renderer>>
fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>
Widget
, if there is any.source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, T, Message, Theme> Freeze for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !RefUnwindSafe for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !Send for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !Sync for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> Unpin for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !UnwindSafe for Slider<'a, T, Message, Theme>
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Dwp: WhitePoint<T>,
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