Struct cosmic::cosmic_theme::Component
source · pub struct Component {
pub base: Alpha<Rgb, f32>,
pub hover: Alpha<Rgb, f32>,
pub pressed: Alpha<Rgb, f32>,
pub selected: Alpha<Rgb, f32>,
pub selected_text: Alpha<Rgb, f32>,
pub focus: Alpha<Rgb, f32>,
pub divider: Alpha<Rgb, f32>,
pub on: Alpha<Rgb, f32>,
pub disabled: Alpha<Rgb, f32>,
pub on_disabled: Alpha<Rgb, f32>,
pub border: Alpha<Rgb, f32>,
pub disabled_border: Alpha<Rgb, f32>,
}
Expand description
The colors for a widget of the Cosmic theme
Fields§
§base: Alpha<Rgb, f32>
The base color of the widget
hover: Alpha<Rgb, f32>
The color of the widget when it is hovered
pressed: Alpha<Rgb, f32>
the color of the widget when it is pressed
selected: Alpha<Rgb, f32>
the color of the widget when it is selected
selected_text: Alpha<Rgb, f32>
the color of the widget when it is selected
focus: Alpha<Rgb, f32>
the color of the widget when it is focused
divider: Alpha<Rgb, f32>
the color of dividers for this widget
on: Alpha<Rgb, f32>
the color of text for this widget
disabled: Alpha<Rgb, f32>
the color of the widget when it is disabled
on_disabled: Alpha<Rgb, f32>
the color of text in the widget when it is disabled
border: Alpha<Rgb, f32>
the color of the border for the widget
disabled_border: Alpha<Rgb, f32>
the color of the border for the widget when it is disabled
Implementations§
source§impl Component
impl Component
sourcepub fn hover_state_color(&self) -> Alpha<Rgb, f32>
pub fn hover_state_color(&self) -> Alpha<Rgb, f32>
get @hover_state_color
sourcepub fn pressed_state_color(&self) -> Alpha<Rgb, f32>
pub fn pressed_state_color(&self) -> Alpha<Rgb, f32>
get @pressed_state_color
sourcepub fn selected_state_color(&self) -> Alpha<Rgb, f32>
pub fn selected_state_color(&self) -> Alpha<Rgb, f32>
get @selected_state_color
sourcepub fn selected_state_text_color(&self) -> Alpha<Rgb, f32>
pub fn selected_state_text_color(&self) -> Alpha<Rgb, f32>
get @selected_state_text_color
sourcepub fn focus_color(&self) -> Alpha<Rgb, f32>
pub fn focus_color(&self) -> Alpha<Rgb, f32>
get @focus_color
sourcepub fn colored_component(
base: Alpha<Rgb, f32>,
neutral: Alpha<Rgb, f32>,
accent: Alpha<Rgb, f32>,
hovered: Alpha<Rgb, f32>,
pressed: Alpha<Rgb, f32>,
) -> Component
pub fn colored_component( base: Alpha<Rgb, f32>, neutral: Alpha<Rgb, f32>, accent: Alpha<Rgb, f32>, hovered: Alpha<Rgb, f32>, pressed: Alpha<Rgb, f32>, ) -> Component
helper for producing a component from a base color a neutral and an accent
helper for producing a button component
Trait Implementations§
source§impl<'de> Deserialize<'de> for Component
impl<'de> Deserialize<'de> for Component
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Component, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Component, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
source§impl Serialize for Component
impl Serialize for Component
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for Component
Auto Trait Implementations§
impl Freeze for Component
impl RefUnwindSafe for Component
impl Send for Component
impl Sync for Component
impl Unpin for Component
impl UnwindSafe for Component
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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impl<T, Res> Apply<Res> for Twhere
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source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
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source§fn components_from(colors: C) -> T
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source§impl<T, U> TryIntoColor<U> for Twhere
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