Struct cosmic::iced_widget::Button
source · pub struct Button<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A generic widget that produces a message when pressed.
§Example
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("Press me!").on_press(Message::ButtonPressed).into()
}
If a Button::on_press
handler is not set, the resulting Button
will
be disabled:
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("I am disabled!").into()
}
Implementations§
source§impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
sourcepub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Button<'a, Message, Theme, Renderer>
pub fn new( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Button<'a, Message, Theme, Renderer>
Creates a new Button
with the given content.
sourcepub fn width(
self,
width: impl Into<Length>,
) -> Button<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Button<'a, Message, Theme, Renderer>
Sets the width of the Button
.
sourcepub fn height(
self,
height: impl Into<Length>,
) -> Button<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Button<'a, Message, Theme, Renderer>
Sets the height of the Button
.
sourcepub fn on_press_with(
self,
on_press: impl Fn() -> Message + 'a,
) -> Button<'a, Message, Theme, Renderer>
pub fn on_press_with( self, on_press: impl Fn() -> Message + 'a, ) -> Button<'a, Message, Theme, Renderer>
Sets the message that will be produced when the Button
is pressed.
This is analogous to Button::on_press
, but using a closure to produce
the message.
This closure will only be called when the Button
is actually pressed and,
therefore, this method is useful to reduce overhead if creating the resulting
message is slow.
sourcepub fn on_press_maybe(
self,
on_press: Option<Message>,
) -> Button<'a, Message, Theme, Renderer>
pub fn on_press_maybe( self, on_press: Option<Message>, ) -> Button<'a, Message, Theme, Renderer>
sourcepub fn clip(self, clip: bool) -> Button<'a, Message, Theme, Renderer>
pub fn clip(self, clip: bool) -> Button<'a, Message, Theme, Renderer>
Sets whether the contents of the Button
should be clipped on
overflow.
sourcepub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> Button<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> Button<'a, Message, Theme, Renderer>
Sets the style of the Button
.
sourcepub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> Button<'a, Message, Theme, Renderer>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> Button<'a, Message, Theme, Renderer>
Sets the style class of the Button
.
sourcepub fn name(
self,
name: impl Into<Cow<'a, str>>,
) -> Button<'a, Message, Theme, Renderer>
pub fn name( self, name: impl Into<Cow<'a, str>>, ) -> Button<'a, Message, Theme, Renderer>
Sets the name of the Button
.
sourcepub fn description_widget<T>(
self,
description: &T,
) -> Button<'a, Message, Theme, Renderer>where
T: Describes,
pub fn description_widget<T>(
self,
description: &T,
) -> Button<'a, Message, Theme, Renderer>where
T: Describes,
Sets the description of the Button
.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
source§fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
get the a11y nodes for the widget
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget
, if there is any.source§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Button<'a, Message, Theme, Renderer>
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