pub struct Column<'a, Message, Theme = Theme, Renderer = Renderer> { /* private fields */ }Expand description
A container that distributes its contents vertically.
§Example
use iced::widget::{button, column};
#[derive(Debug, Clone)]
enum Message {
    // ...
}
fn view(state: &State) -> Element<'_, Message> {
    column![
        "I am on top!",
        button("I am in the center!"),
        "I am below.",
    ].into()
}Implementations§
Source§impl<'a, Message, Theme, Renderer> Column<'a, Message, Theme, Renderer>where
    Renderer: Renderer,
 
impl<'a, Message, Theme, Renderer> Column<'a, Message, Theme, Renderer>where
    Renderer: Renderer,
Sourcepub fn with_capacity(capacity: usize) -> Column<'a, Message, Theme, Renderer>
 
pub fn with_capacity(capacity: usize) -> Column<'a, Message, Theme, Renderer>
Creates a Column with the given capacity.
Sourcepub fn with_children(
    children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn with_children( children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Creates a Column with the given elements.
Sourcepub fn from_vec(
    children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn from_vec( children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Creates a Column from an already allocated Vec.
Keep in mind that the Column will not inspect the Vec, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill strategy, you will need to
call Column::width or Column::height accordingly.
Sourcepub fn spacing(
    self,
    amount: impl Into<Pixels>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn spacing( self, amount: impl Into<Pixels>, ) -> Column<'a, Message, Theme, Renderer>
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
Sourcepub fn width(
    self,
    width: impl Into<Length>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn width( self, width: impl Into<Length>, ) -> Column<'a, Message, Theme, Renderer>
Sets the width of the Column.
Sourcepub fn height(
    self,
    height: impl Into<Length>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn height( self, height: impl Into<Length>, ) -> Column<'a, Message, Theme, Renderer>
Sets the height of the Column.
Sourcepub fn max_width(
    self,
    max_width: impl Into<Pixels>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn max_width( self, max_width: impl Into<Pixels>, ) -> Column<'a, Message, Theme, Renderer>
Sets the maximum width of the Column.
Sourcepub fn align_x(
    self,
    align: impl Into<Horizontal>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn align_x( self, align: impl Into<Horizontal>, ) -> Column<'a, Message, Theme, Renderer>
Sets the horizontal alignment of the contents of the Column .
Sourcepub fn clip(self, clip: bool) -> Column<'a, Message, Theme, Renderer>
 
pub fn clip(self, clip: bool) -> Column<'a, Message, Theme, Renderer>
Sets whether the contents of the Column should be clipped on
overflow.
Sourcepub fn push(
    self,
    child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
 
pub fn push( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Adds an element to the Column.
Trait Implementations§
Source§impl<'a, Message, Renderer> Default for Column<'a, Message, Renderer>where
    Renderer: Renderer,
 
impl<'a, Message, Renderer> Default for Column<'a, Message, Renderer>where
    Renderer: Renderer,
Source§impl<'a, Message, Theme, Renderer> From<Column<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
    Message: 'a,
    Theme: 'a,
    Renderer: Renderer + 'a,
 
impl<'a, Message, Theme, Renderer> From<Column<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
    Message: 'a,
    Theme: 'a,
    Renderer: Renderer + 'a,
Source§impl<'a, Message, Theme, Renderer> FromIterator<Element<'a, Message, Theme, Renderer>> for Column<'a, Message, Theme, Renderer>where
    Renderer: Renderer,
 
impl<'a, Message, Theme, Renderer> FromIterator<Element<'a, Message, Theme, Renderer>> for Column<'a, Message, Theme, Renderer>where
    Renderer: Renderer,
Source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Message, Theme, Renderer>where
    Renderer: Renderer,
 
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'a, Message, Theme, Renderer>where
    Renderer: Renderer,
Source§fn a11y_nodes(
    &self,
    layout: Layout<'_>,
    state: &Tree,
    cursor: Cursor,
) -> A11yTree
 
fn a11y_nodes( &self, layout: Layout<'_>, state: &Tree, cursor: Cursor, ) -> A11yTree
get the a11y nodes for the widget
Source§fn operate(
    &self,
    tree: &mut Tree,
    layout: Layout<'_>,
    renderer: &Renderer,
    operation: &mut dyn Operation,
)
 
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn on_event(
    &mut self,
    tree: &mut Tree,
    event: Event,
    layout: Layout<'_>,
    cursor: Cursor,
    renderer: &Renderer,
    clipboard: &mut dyn Clipboard,
    shell: &mut Shell<'_, Message>,
    viewport: &Rectangle,
) -> Status
 
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
Source§fn mouse_interaction(
    &self,
    tree: &Tree,
    layout: Layout<'_>,
    cursor: Cursor,
    viewport: &Rectangle,
    renderer: &Renderer,
) -> Interaction
 
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
    &self,
    tree: &Tree,
    renderer: &mut Renderer,
    theme: &Theme,
    style: &Style,
    layout: Layout<'_>,
    cursor: Cursor,
    viewport: &Rectangle,
)
 
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.Source§fn overlay<'b>(
    &'b mut self,
    tree: &'b mut Tree,
    layout: Layout<'_>,
    renderer: &Renderer,
    translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
 
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Widget, if there is any.Source§fn drag_destinations(
    &self,
    state: &Tree,
    layout: Layout<'_>,
    renderer: &Renderer,
    dnd_rectangles: &mut DndDestinationRectangles,
)
 
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Column<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
    T: Real + Zero + Arithmetics + Clone,
    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
 
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
    T: Real + Zero + Arithmetics + Clone,
    Swp: WhitePoint<T>,
    Dwp: WhitePoint<T>,
    D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
    M: TransformMatrix<T>,
 
fn adapt_into_using<M>(self, method: M) -> Dwhere
    M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
 
fn adapt_into(self) -> D
Source§impl<T, Res> Apply<Res> for Twhere
    T: ?Sized,
 
impl<T, Res> Apply<Res> for Twhere
    T: ?Sized,
Source§impl<T, C> ArraysFrom<C> for Twhere
    C: IntoArrays<T>,
 
impl<T, C> ArraysFrom<C> for Twhere
    C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
 
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
    C: FromArrays<T>,
 
impl<T, C> ArraysInto<C> for Twhere
    C: FromArrays<T>,
Source§fn arrays_into(self) -> C
 
fn arrays_into(self) -> C
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
    T: FromCam16Unclamped<WpParam, U>,
 
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
    T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
 
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn cam16_into_unclamped(
    self,
    parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
 
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, C> ComponentsFrom<C> for Twhere
    C: IntoComponents<T>,
 
impl<T, C> ComponentsFrom<C> for Twhere
    C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
 
fn components_from(colors: C) -> T
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> FromAngle<T> for T
 
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
 
fn from_angle(angle: T) -> T
angle.Source§impl<T, U> FromStimulus<U> for Twhere
    U: IntoStimulus<T>,
 
impl<T, U> FromStimulus<U> for Twhere
    U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
 
fn from_stimulus(other: U) -> T
other into Self, while performing the appropriate scaling,
rounding and clamping.Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
 
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
 
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T, U> IntoAngle<U> for Twhere
    U: FromAngle<T>,
 
impl<T, U> IntoAngle<U> for Twhere
    U: FromAngle<T>,
Source§fn into_angle(self) -> U
 
fn into_angle(self) -> U
T.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
    T: Cam16FromUnclamped<WpParam, U>,
 
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
    T: Cam16FromUnclamped<WpParam, U>,
Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
 
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn into_cam16_unclamped(
    self,
    parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
 
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
    U: FromColor<T>,
 
impl<T, U> IntoColor<U> for Twhere
    U: FromColor<T>,
Source§fn into_color(self) -> U
 
fn into_color(self) -> U
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
    U: FromColorUnclamped<T>,
 
impl<T, U> IntoColorUnclamped<U> for Twhere
    U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
 
fn into_color_unclamped(self) -> U
Source§impl<T> IntoStimulus<T> for T
 
impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
 
fn into_stimulus(self) -> T
self into T, while performing the appropriate scaling,
rounding and clamping.Source§impl<T, C> TryComponentsInto<C> for Twhere
    C: TryFromComponents<T>,
 
impl<T, C> TryComponentsInto<C> for Twhere
    C: TryFromComponents<T>,
Source§type Error = <C as TryFromComponents<T>>::Error
 
type Error = <C as TryFromComponents<T>>::Error
try_into_colors fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
 
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Source§impl<T, U> TryIntoColor<U> for Twhere
    U: TryFromColor<T>,
 
impl<T, U> TryIntoColor<U> for Twhere
    U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
 
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds error is returned which contains
the unclamped color. Read more