pub struct Button<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A generic widget that produces a message when pressed.
§Example
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("Press me!").on_press(Message::ButtonPressed).into()
}
If a Button::on_press
handler is not set, the resulting Button
will
be disabled:
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("I am disabled!").into()
}
Implementations§
source§impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
sourcepub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
Creates a new Button
with the given content.
sourcepub fn on_press_with(self, on_press: impl Fn() -> Message + 'a) -> Self
pub fn on_press_with(self, on_press: impl Fn() -> Message + 'a) -> Self
Sets the message that will be produced when the Button
is pressed.
This is analogous to Button::on_press
, but using a closure to produce
the message.
This closure will only be called when the Button
is actually pressed and,
therefore, this method is useful to reduce overhead if creating the resulting
message is slow.
sourcepub fn on_press_maybe(self, on_press: Option<Message>) -> Self
pub fn on_press_maybe(self, on_press: Option<Message>) -> Self
sourcepub fn clip(self, clip: bool) -> Self
pub fn clip(self, clip: bool) -> Self
Sets whether the contents of the Button
should be clipped on
overflow.
sourcepub fn style(self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
pub fn style(self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
Sets the style of the Button
.
sourcepub fn class(self, class: impl Into<Theme::Class<'a>>) -> Self
pub fn class(self, class: impl Into<Theme::Class<'a>>) -> Self
Sets the style class of the Button
.
sourcepub fn description_widget<T: Describes>(self, description: &T) -> Self
pub fn description_widget<T: Describes>(self, description: &T) -> Self
Sets the description of the Button
.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
source§fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
fn a11y_nodes(&self, layout: Layout<'_>, state: &Tree, p: Cursor) -> A11yTree
get the a11y nodes for the widget
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the
Widget
, if there is any.source§fn set_id(&mut self, id: Id)
fn set_id(&mut self, id: Id)
Sets the id of the widget
This may be called while diffing the widget tree
source§fn drag_destinations(
&self,
_state: &Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _renderer: &Renderer, _dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Button<'a, Message, Theme, Renderer>
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Dwp: WhitePoint<T>,
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fn adapt_into_using<M>(self, method: M) -> Dwhere
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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fn arrays_from(colors: C) -> T
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fn components_from(colors: C) -> T
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