Trait cosmic::cosmic_theme::palette::DesaturateAssign

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pub trait DesaturateAssign {
    type Scalar;

    // Required methods
    fn desaturate_assign(&mut self, factor: Self::Scalar);
    fn desaturate_fixed_assign(&mut self, amount: Self::Scalar);
}
Expand description

Assigning operator for decreasing the saturation (or chroma) of a color.

The trait’s functions are split into two groups of functions: relative and fixed/absolute.

The relative function, desaturate_assign, scales the saturation towards the minimum saturation value. This means that for a color with 50% saturation, if desaturate_assign(0.5) is applied to it, the color will scale halfway to the minimum value of 0% resulting in a new saturation value of 25%.

The fixed or absolute function, desaturate_fixed_assign, decreases the saturation by an amount that is independent of the current saturation of the color. So for a color with 50% saturation, if desaturate_fixed_assign(0.5) is applied to it, the color will have 50% saturation removed from its saturation value resulting in a new value of 0%.

See also Desaturate, Saturate and SaturateAssign.

use approx::assert_relative_eq;
use palette::{Hsv, DesaturateAssign};

let mut relative = Hsv::new_srgb(0.0, 0.5, 1.0);
relative.desaturate_assign(0.5);

let mut fixed = Hsv::new_srgb(0.0, 0.5, 1.0);
fixed.desaturate_fixed_assign(0.5);

assert_relative_eq!(relative.saturation, 0.25);
assert_relative_eq!(fixed.saturation, 0.0);

DesaturateAssign is also implemented for [T]:

use palette::{Hsl, DesaturateAssign};

let mut my_vec = vec![Hsl::new_srgb(104.0, 0.3, 0.8), Hsl::new_srgb(113.0, 0.5, 0.8)];
let mut my_array = [Hsl::new_srgb(104.0, 0.3, 0.8), Hsl::new_srgb(113.0, 0.5, 0.8)];
let mut my_slice = &mut [Hsl::new_srgb(104.0, 0.3, 0.8), Hsl::new_srgb(112.0, 0.5, 0.8)];

my_vec.desaturate_assign(0.5);
my_array.desaturate_assign(0.5);
my_slice.desaturate_assign(0.5);

Required Associated Types§

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type Scalar

The type of the desaturation modifier.

Required Methods§

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fn desaturate_assign(&mut self, factor: Self::Scalar)

Scale the color towards the minimum saturation by factor, a value ranging from 0.0 to 1.0.

use approx::assert_relative_eq;
use palette::{Hsv, DesaturateAssign};

let mut color = Hsv::new_srgb(0.0, 0.5, 0.5);
color.desaturate_assign(0.5);
assert_relative_eq!(color.saturation, 0.25);
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fn desaturate_fixed_assign(&mut self, amount: Self::Scalar)

Increase the saturation by amount, a value ranging from 0.0 to 1.0.

use approx::assert_relative_eq;
use palette::{Hsv, DesaturateAssign};

let mut color = Hsv::new_srgb(0.0, 0.4, 0.5);
color.desaturate_fixed_assign(0.2);
assert_relative_eq!(color.saturation, 0.2);

Implementors§