Struct cosmic::theme::Theme

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pub struct Theme {
    pub theme_type: ThemeType,
    pub layer: Layer,
}

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§theme_type: ThemeType§layer: Layer

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impl Theme

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pub fn cosmic(&self) -> &Theme

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pub fn dark() -> Self

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pub fn light() -> Self

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pub fn dark_hc() -> Self

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pub fn light_hc() -> Self

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pub fn custom(theme: Arc<CosmicTheme>) -> Self

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pub fn system(theme: Arc<CosmicTheme>) -> Self

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pub fn current_container(&self) -> &Container

get current container can be used in a component that is intended to be a child of a CosmicContainer

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pub fn set_theme(&mut self, theme: ThemeType)

set the theme

Trait Implementations§

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impl Clone for Theme

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fn clone(&self) -> Theme

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Theme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Theme

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fn default() -> Theme

Returns the “default value” for a type. Read more
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impl LayeredTheme for Theme

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fn set_layer(&mut self, layer: Layer)

Set the layer of the theme
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impl<'a, 'b, Message, Renderer> Overlay<Message, Theme, Renderer> for Overlay<'a, 'b, Message, Renderer>
where Renderer: Renderer,

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fn layout( &mut self, renderer: &Renderer, bounds: Size, position: Point, _translation: Vector ) -> Node

Returns the layout Node of the Overlay. Read more
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fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Overlay.
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fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Overlay. Read more
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fn draw( &self, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor_position: Cursor )

Draws the Overlay using the associated Renderer.
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fn is_over( &self, layout: Layout<'_>, _renderer: &Renderer, cursor_position: Point ) -> bool

Returns true if the cursor is over the Overlay. Read more
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fn overlay<'a>( &'a mut self, _layout: Layout<'_>, _renderer: &Renderer ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the nested overlay of the Overlay, if there is any.
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impl PartialEq for Theme

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fn eq(&self, other: &Theme) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StyleSheet for Theme

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type Style = Button

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style) -> Appearance

Produces the active Appearance of a button.
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fn hovered(&self, style: &Self::Style) -> Appearance

Produces the hovered Appearance of a button.
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fn disabled(&self, style: &Self::Style) -> Appearance

Produces the disabled Appearance of a button.
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fn pressed(&self, style: &Self::Style) -> Appearance

Produces the pressed Appearance of a button.
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impl StyleSheet for Theme

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type Style = ()

The supported style of the StyleSheet.
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fn appearance(&self, _style: &Self::Style) -> Appearance

Produces the Appearance of a menu.
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impl StyleSheet for Theme

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type Style = ()

The supported style of the StyleSheet.
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fn picked_split(&self, _style: &Self::Style) -> Option<Line>

The Line to draw when a split is picked.
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fn hovered_split(&self, _style: &Self::Style) -> Option<Line>

The Line to draw when a split is hovered.
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fn hovered_region(&self, _style: &Self::Style) -> Appearance

The Appearance to draw when a pane is hovered.
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impl StyleSheet for Theme

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type Style = ()

The supported style of the StyleSheet.
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fn appearance(&self, _style: &Self::Style) -> Appearance

Produces the Appearance of a menu.
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impl StyleSheet for Theme

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type Style = Scrollable

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style) -> Scrollbar

Produces the style of an active scrollbar.
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fn hovered( &self, style: &Self::Style, is_mouse_over_scrollbar: bool ) -> Scrollbar

Produces the style of a scrollbar when the scrollable is being hovered.
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fn dragging(&self, style: &Self::Style) -> Scrollbar

Produces the style of a scrollbar that is being dragged.
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fn active_horizontal(&self, style: &Self::Style) -> Scrollbar

Produces the style of an active horizontal scrollbar.
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fn hovered_horizontal( &self, style: &Self::Style, is_mouse_over_scrollbar: bool ) -> Scrollbar

Produces the style of a horizontal scrollbar when the scrollable is being hovered.
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fn dragging_horizontal(&self, style: &Self::Style) -> Scrollbar

Produces the style of a horizontal scrollbar that is being dragged.
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impl StyleSheet for Theme

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type Style = TextInput

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style) -> Appearance

Produces the style of an active text input.
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fn error(&self, style: &Self::Style) -> Appearance

Produces the style of an errored text input.
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fn hovered(&self, style: &Self::Style) -> Appearance

Produces the style of an hovered text input.
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fn focused(&self, style: &Self::Style) -> Appearance

Produces the style of a focused text input.
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fn disabled(&self, style: &Self::Style) -> Appearance

Produces the style of a disabled text input.
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impl StyleSheet for Theme

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type Style = TextInput

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style) -> Appearance

Produces the style of an active text input.
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fn hovered(&self, style: &Self::Style) -> Appearance

Produces the style of an hovered text input.
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fn focused(&self, style: &Self::Style) -> Appearance

Produces the style of a focused text input.
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fn placeholder_color(&self, _style: &Self::Style) -> Color

Produces the Color of the placeholder of a text input.
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fn value_color(&self, _style: &Self::Style) -> Color

Produces the Color of the value of a text input.
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fn selection_color(&self, _style: &Self::Style) -> Color

Produces the Color of the selection of a text input.
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fn disabled_color(&self, _style: &Self::Style) -> Color

Produces the Color of the value of a disabled text input.
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fn disabled(&self, style: &Self::Style) -> Appearance

Produces the style of a disabled text input.
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impl StyleSheet for Theme

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type Style = Text

The supported style of the StyleSheet.
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fn appearance(&self, style: Self::Style) -> Appearance

Produces the Appearance of some text.
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impl StyleSheet for Theme

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type Style = ()

The supported style of the StyleSheet.
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fn active(&self, _style: &()) -> Appearance

Produces the active Appearance of a pick list.
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fn hovered(&self, style: &()) -> Appearance

Produces the hovered Appearance of a pick list.
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impl StyleSheet for Theme

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type Style = SegmentedButton

The supported style of the StyleSheet.
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fn horizontal(&self, style: &Self::Style) -> Appearance

The horizontal Appearance of the segmented button.
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fn vertical(&self, style: &Self::Style) -> Appearance

The vertical Appearance of the segmented button.
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impl StyleSheet for Theme

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type Style = ()

The supported style of the StyleSheet.
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fn active(&self, _style: &Self::Style, is_selected: bool) -> Appearance

Produces the active Appearance of a radio button.
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fn hovered(&self, _style: &Self::Style, is_selected: bool) -> Appearance

Produces the hovered Appearance of a radio button.
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impl StyleSheet for Theme

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type Style = TextEditor

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style) -> Appearance

Produces the style of an active text input.
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fn focused(&self, style: &Self::Style) -> Appearance

Produces the style of a focused text input.
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fn placeholder_color(&self, style: &Self::Style) -> Color

Produces the Color of the placeholder of a text input.
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fn value_color(&self, style: &Self::Style) -> Color

Produces the Color of the value of a text input.
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fn disabled_color(&self, style: &Self::Style) -> Color

Produces the Color of the value of a disabled text input.
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fn selection_color(&self, style: &Self::Style) -> Color

Produces the Color of the selection of a text input.
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fn disabled(&self, style: &Self::Style) -> Appearance

Produces the style of a disabled text input.
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fn hovered(&self, style: &Self::Style) -> Appearance

Produces the style of an hovered text input.
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impl StyleSheet for Theme

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fn default(&self) -> Appearance

The default Appearance of the cards.
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impl StyleSheet for Theme

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type Style = ()

The supported style of the StyleSheet.
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fn active(&self, _style: &Self::Style, is_active: bool) -> Appearance

Returns the active Appearance of the toggler for the provided Style.
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fn hovered(&self, style: &Self::Style, is_active: bool) -> Appearance

Returns the hovered Appearance of the toggler for the provided Style.
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impl StyleSheet for Theme

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type Style = MenuBarStyle

The supported style of the StyleSheet.
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fn appearance(&self, style: &Self::Style) -> Appearance

Produces the Appearance of a menu bar and its menus.
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impl StyleSheet for Theme

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type Style = Checkbox

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style, is_checked: bool) -> Appearance

Produces the active Appearance of a checkbox.
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fn hovered(&self, style: &Self::Style, is_checked: bool) -> Appearance

Produces the hovered Appearance of a checkbox.
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impl StyleSheet for Theme

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type Style = Application

The supported style of the StyleSheet.
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fn appearance(&self, style: &Self::Style) -> Appearance

Returns the Appearance of the application for the provided Style.
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impl StyleSheet for Theme

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type Style = Rule

The supported style of the StyleSheet.
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fn appearance(&self, style: &Self::Style) -> Appearance

Produces the style of a rule.
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impl StyleSheet for Theme

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type Style = ProgressBar

The supported style of the StyleSheet.
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fn appearance(&self, style: &Self::Style) -> Appearance

Produces the Appearance of the progress bar.
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impl StyleSheet for Theme

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type Style = Container

The supported style of the StyleSheet.
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fn appearance(&self, style: &Self::Style) -> Appearance

Produces the Appearance of a container.
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impl StyleSheet for Theme

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type Style = Svg

The supported style of the StyleSheet.
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fn appearance(&self, style: &Self::Style) -> Appearance

Produces the Appearance of the svg.
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fn hovered(&self, style: &Self::Style) -> Appearance

Produces the hovered Appearance of a svg content.
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impl StyleSheet for Theme

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type Style = Button

The supported style of the StyleSheet.
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fn active( &self, focused: bool, selected: bool, style: &Self::Style ) -> Appearance

Produces the active Appearance of a button.
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fn disabled(&self, style: &Self::Style) -> Appearance

Produces the disabled Appearance of a button.
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fn drop_target(&self, style: &Self::Style) -> Appearance

Appearance when the button is the target of a DND operation.
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fn hovered( &self, focused: bool, selected: bool, style: &Self::Style ) -> Appearance

Produces the hovered Appearance of a button.
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fn pressed( &self, focused: bool, selected: bool, style: &Self::Style ) -> Appearance

Produces the pressed Appearance of a button.
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fn selection_background(&self) -> Background

Background color of the selection indicator
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impl StyleSheet for Theme

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type Style = Slider

The supported style of the StyleSheet.
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fn active(&self, style: &Self::Style) -> Appearance

Produces the style of an active slider.
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fn hovered(&self, style: &Self::Style) -> Appearance

Produces the style of an hovered slider.
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fn dragging(&self, style: &Self::Style) -> Appearance

Produces the style of a slider that is being dragged.
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impl<'a, Message, Renderer> Widget<Message, Theme, Renderer> for AspectRatio<'a, Message, Renderer>
where Renderer: Renderer,

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl<'a, Message> Widget<Message, Theme, Renderer> for ColorPicker<'a, Message>
where Message: Clone + 'static,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, state: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl<'a, Message: Clone> Widget<Message, Theme, Renderer> for ContextDrawer<'a, Message>

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, _renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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impl<'a, Message: Clone> Widget<Message, Theme, Renderer> for ContextMenu<'a, Message>

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, _renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl<'a, Message: 'static> Widget<Message, Theme, Renderer> for DndDestination<'a, Message>

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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impl<'a, Message: 'static, AppMessage: 'static, D: AsMimeTypes + Send + 'static> Widget<Message, Theme, Renderer> for DndSource<'a, Message, AppMessage, D>

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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impl<'a, S: AsRef<str>, Message: 'a> Widget<Message, Theme, Renderer> for Dropdown<'a, S, Message>

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl<'a, S: AsRef<str>, Message: 'a, Item: Clone + PartialEq + 'static> Widget<Message, Theme, Renderer> for Dropdown<'a, S, Message, Item>

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, _tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl<'a, Message: 'static + Clone> Widget<Message, Theme, Renderer> for FlexRow<'a, Message>

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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impl<'a, Message: 'static + Clone> Widget<Message, Theme, Renderer> for Grid<'a, Message>

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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impl<'a, Message, Renderer> Widget<Message, Theme, Renderer> for MenuBar<'a, Message, Renderer>
where Renderer: Renderer,

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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, view_cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, view_cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, _renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl<'a, Message, Renderer> Widget<Message, Theme, Renderer> for Popover<'a, Message, Renderer>
where Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, tree: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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impl<'a, Message, Renderer, I> Widget<Message, Theme, Renderer> for RectangleTrackingContainer<'a, Message, Renderer, I>
where Renderer: Renderer, I: 'a + Hash + Copy + Send + Sync + Debug,

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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impl<'a, Variant, SelectionMode, Message> Widget<Message, Theme, Renderer> for SegmentedButton<'a, Variant, SelectionMode, Message>
where Self: SegmentedVariant, Model<SelectionMode>: Selectable, SelectionMode: Default, Message: 'static + Clone,

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, _renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn drag_destinations( &self, _state: &Tree, layout: Layout<'_>, dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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impl<'a, Message> Widget<Message, Theme, Renderer> for TextInput<'a, Message>
where Message: Clone + 'static,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<OperationOutputWrapper<Message>> )

Applies an Operation to the Widget.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, state: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree
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fn drag_destinations( &self, _state: &Tree, _layout: Layout<'_>, _dnd_rectangles: &mut DndDestinationRectangles )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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impl StructuralPartialEq for Theme

Auto Trait Implementations§

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impl RefUnwindSafe for Theme

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impl Send for Theme

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impl Sync for Theme

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impl Unpin for Theme

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impl UnwindSafe for Theme

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Also for T

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fn also<F>(self, block: F) -> Self
where F: FnOnce(&mut Self),

Apply a function to this value and return the (possibly) modified value.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, Res> Apply<Res> for T
where T: ?Sized,

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fn apply<F>(self, f: F) -> Res
where F: FnOnce(Self) -> Res, Self: Sized,

Apply a function which takes the parameter by value.
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fn apply_ref<F>(&self, f: F) -> Res
where F: FnOnce(&Self) -> Res,

Apply a function which takes the parameter by reference.
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fn apply_mut<F>(&mut self, f: F) -> Res
where F: FnOnce(&mut Self) -> Res,

Apply a function which takes the parameter by mutable reference.
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar> ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar> ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSync for T
where T: Sync,